diff --git a/README.md b/README.md index cd6779d..5bc1119 100644 --- a/README.md +++ b/README.md @@ -51,11 +51,10 @@ The uploaded artifact is the whole build folder, so companion files such as a `. | `godot-version` | Yes | — | The Godot 4 release tag to use, without the leading `v`; for example, `4.7.2-stable`. | | `host-os` | Yes | — | The machine running the job: `linux`, `macos`, or `windows`. The action checks this before it starts. | | `host-arch` | Yes | — | The runner's architecture. Linux supports `x86_32`, `x86_64`, `arm32`, and `arm64`; Windows supports `x86_32`, `x86_64`, and `arm64`; macOS supports `x86_64` and `arm64`. | +| `export-preset` | Yes | — | The preset name exactly as it appears in `export_presets.cfg`. | +| `export-file-name` | Yes | — | The name of the exported file, such as `my-game.exe` or `my-game.zip`. Use the extension your target expects. | | `dotnet` | No | `false` | Set this to `true` for a Godot .NET/C# project. | | `project-path` | No | `.` | Where your Godot project sits inside the checked-out repository. | -| `export-preset` | Yes | — | The preset name exactly as it appears in `export_presets.cfg`. | -| `export-mode` | No | `release` | Choose `release` for a shipping build or `debug` for a debug build. | -| `export-file-name` | Yes | — | The name of the exported file, such as `my-game.exe` or `my-game.zip`. Use the extension your target expects. | | `cache` | No | `true` | Set to `false` if you need a completely fresh Godot download for a run. | ## Outputs