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v1.0.3
| Author | SHA1 | Date | |
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ffba9651c4 | ||
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100a5cebd8 |
@@ -48,7 +48,7 @@ The uploaded artifact is the whole build folder, so companion files such as a `.
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| Input | Required | Default | Description |
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| --- | --- | --- | --- |
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| `godot-version` | Yes | — | The Godot 4 release tag to use, without the leading `v`; for example, `4.7.2-stable`. |
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| `godot-version` | Yes | — | A stable Godot 4 release tag, without the leading `v`; for example, `4.7.2-stable`. Alpha, beta, RC, and dev tags are unsupported. |
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| `host-os` | Yes | — | The machine running the job: `linux`, `macos`, or `windows`. The action checks this before it starts. |
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| `host-arch` | Yes | — | The runner's architecture. Linux supports `x86_32`, `x86_64`, `arm32`, and `arm64`; Windows supports `x86_32`, `x86_64`, and `arm64`; macOS supports `x86_64` and `arm64`. |
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| `export-preset` | Yes | — | The preset name exactly as it appears in `export_presets.cfg`. |
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@@ -67,7 +67,8 @@ The uploaded artifact is the whole build folder, so companion files such as a `.
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## A few helpful notes
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- Your project needs both `project.godot` and `export_presets.cfg`. Preset names with spaces, such as `Windows Desktop`, are fine.
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- Downloads are checked against Godot's published `SHA512-SUMS.txt` file before anything is extracted.
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- Editor and template downloads come from the [official Godot stable-release assets](https://github.com/godotengine/godot/releases) and are checked against that release's `SHA512-SUMS.txt` before anything is extracted. If a release does not provide an editor for the requested runner architecture, the action fails before downloading either archive.
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- Linux ARM downloads require Godot 4.2 or newer; Windows ARM64 downloads require Godot 4.3 or newer. macOS uses the universal editor archive on both supported architectures.
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- On Linux, make sure the runner has `curl`, `unzip`, and `sha512sum`. macOS needs `curl`, `unzip`, and `shasum`. Windows uses the archive and hashing tools built into PowerShell.
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- The cache includes the editor and the full export-template package. Gitea keeps that cache on each runner by default; an administrator can configure shared storage if several runners should reuse it.
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- This action installs Godot, not every SDK around it. Android, iOS, console, and other platform-specific presets may still need their own SDKs, credentials, or signing setup on the runner.
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+4
-4
@@ -3,7 +3,7 @@ description: Download and cache Godot 4, install export templates, and export a
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inputs:
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godot-version:
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description: Exact Godot 4 release tag without a leading v (for example, 4.6.1-stable).
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description: Exact stable Godot 4 release tag without a leading v (for example, 4.6.1-stable). Prerelease tags are unsupported.
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required: true
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host-os:
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description: "Runner operating system: linux, macos, or windows."
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@@ -51,7 +51,7 @@ runs:
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- name: Export Godot project on Linux
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id: export-linux
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if: ${{ runner.os == 'Linux' }}
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if: ${{ runner.os == 'linux' }}
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shell: bash
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env:
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GODOT_VERSION: "${{ inputs.godot-version }}"
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@@ -67,7 +67,7 @@ runs:
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- name: Export Godot project on macOS
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id: export-macos
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if: ${{ runner.os == 'macOS' }}
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if: ${{ runner.os == 'macos' }}
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shell: bash
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env:
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GODOT_VERSION: "${{ inputs.godot-version }}"
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@@ -83,7 +83,7 @@ runs:
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- name: Export Godot project on Windows
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id: export-windows
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if: ${{ runner.os == 'Windows' }}
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if: ${{ runner.os == 'windows' }}
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shell: powershell
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env:
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GODOT_VERSION: "${{ inputs.godot-version }}"
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+19
-8
@@ -16,7 +16,7 @@ require_environment() {
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}
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validate_common_inputs() {
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[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}(-[0-9A-Za-z][0-9A-Za-z._-]*)?$ ]] || fail "godot-version must be a Godot 4 release tag such as 4.7.2-stable."
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[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}-stable$ ]] || fail "godot-version must be a stable Godot 4 tag such as 4.7.2-stable. Alpha, beta, RC, and dev tags are not supported."
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[[ "$GODOT_HOST_OS" == "linux" ]] || fail "host-os must be 'linux' when this action runs on Linux."
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[[ "$GODOT_DOTNET" == "true" || "$GODOT_DOTNET" == "false" ]] || fail "dotnet must be 'true' or 'false'."
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[[ "$GODOT_EXPORT_MODE" == "release" || "$GODOT_EXPORT_MODE" == "debug" ]] || fail "export-mode must be 'release' or 'debug'."
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@@ -35,16 +35,23 @@ actual_architecture() {
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esac
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}
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release_asset_checksum() {
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local asset="$1"
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local sum_file="$2"
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local expected
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expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
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[[ -n "$expected" ]] || fail "Godot $GODOT_VERSION does not publish required $EDITION asset '$asset' for Linux/$GODOT_HOST_ARCH at $BASE_URL. Choose a supported stable release and architecture."
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printf '%s\n' "$expected"
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}
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download_and_verify() {
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local asset="$1"
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local destination="$2"
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local sum_file="$3"
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local expected
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local expected="$3"
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local actual
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curl --fail --location --retry 3 --silent --show-error "$BASE_URL/$asset" --output "$destination"
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expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
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[[ -n "$expected" ]] || fail "Release checksum manifest does not contain $asset."
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actual="$(sha512sum "$destination" | awk '{ print $1 }')"
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[[ "$actual" == "$expected" ]] || fail "SHA-512 verification failed for $asset."
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}
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@@ -57,12 +64,16 @@ install_godot() {
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local sum_file="$CACHE_DIR/SHA512-SUMS.txt"
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local editor_archive="$CACHE_DIR/$EDITOR_ASSET"
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local templates_archive="$CACHE_DIR/$TEMPLATES_ASSET"
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local editor_checksum
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local templates_checksum
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rm -rf "$CACHE_DIR"
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mkdir -p "$EDITOR_DIR" "$TEMPLATE_DIR"
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curl --fail --location --retry 3 --silent --show-error "$BASE_URL/SHA512-SUMS.txt" --output "$sum_file"
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download_and_verify "$EDITOR_ASSET" "$editor_archive" "$sum_file"
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download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$sum_file"
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editor_checksum="$(release_asset_checksum "$EDITOR_ASSET" "$sum_file")"
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templates_checksum="$(release_asset_checksum "$TEMPLATES_ASSET" "$sum_file")"
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download_and_verify "$EDITOR_ASSET" "$editor_archive" "$editor_checksum"
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download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$templates_checksum"
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unzip -q "$editor_archive" -d "$EDITOR_DIR"
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unzip -q "$templates_archive" -d "$TEMPLATE_DIR"
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EDITOR_EXECUTABLE="$(find_editor)"
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@@ -113,7 +124,7 @@ else
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TEMPLATES_ASSET="Godot_v${GODOT_VERSION}_export_templates.tpz"
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fi
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BASE_URL="https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION"
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BASE_URL="https://github.com/godotengine/godot/releases/download/$GODOT_VERSION"
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TEMPLATE_VERSION="${GODOT_VERSION//-/.}"
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CACHE_DIR="$GODOT_ACTION_ROOT/cache/$GODOT_VERSION/$EDITION/linux-$GODOT_HOST_ARCH"
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EDITOR_DIR="$CACHE_DIR/editor"
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+19
-8
@@ -16,7 +16,7 @@ require_environment() {
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}
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validate_common_inputs() {
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[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}(-[0-9A-Za-z][0-9A-Za-z._-]*)?$ ]] || fail "godot-version must be a Godot 4 release tag such as 4.7.2-stable."
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[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}-stable$ ]] || fail "godot-version must be a stable Godot 4 tag such as 4.7.2-stable. Alpha, beta, RC, and dev tags are not supported."
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[[ "$GODOT_HOST_OS" == "macos" ]] || fail "host-os must be 'macos' when this action runs on macOS."
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[[ "$GODOT_DOTNET" == "true" || "$GODOT_DOTNET" == "false" ]] || fail "dotnet must be 'true' or 'false'."
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[[ "$GODOT_EXPORT_MODE" == "release" || "$GODOT_EXPORT_MODE" == "debug" ]] || fail "export-mode must be 'release' or 'debug'."
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@@ -33,16 +33,23 @@ actual_architecture() {
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esac
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}
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release_asset_checksum() {
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local asset="$1"
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local sum_file="$2"
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local expected
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expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
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[[ -n "$expected" ]] || fail "Godot $GODOT_VERSION does not publish required $EDITION asset '$asset' for macOS/$GODOT_HOST_ARCH at $BASE_URL. Choose a supported stable release and architecture."
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printf '%s\n' "$expected"
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}
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download_and_verify() {
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local asset="$1"
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local destination="$2"
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local sum_file="$3"
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local expected
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local expected="$3"
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local actual
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curl --fail --location --retry 3 --silent --show-error "$BASE_URL/$asset" --output "$destination"
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expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
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[[ -n "$expected" ]] || fail "Release checksum manifest does not contain $asset."
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actual="$(shasum -a 512 "$destination" | awk '{ print $1 }')"
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[[ "$actual" == "$expected" ]] || fail "SHA-512 verification failed for $asset."
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}
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@@ -55,12 +62,16 @@ install_godot() {
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local sum_file="$CACHE_DIR/SHA512-SUMS.txt"
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local editor_archive="$CACHE_DIR/$EDITOR_ASSET"
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local templates_archive="$CACHE_DIR/$TEMPLATES_ASSET"
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local editor_checksum
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local templates_checksum
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rm -rf "$CACHE_DIR"
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mkdir -p "$EDITOR_DIR" "$TEMPLATE_DIR"
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curl --fail --location --retry 3 --silent --show-error "$BASE_URL/SHA512-SUMS.txt" --output "$sum_file"
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download_and_verify "$EDITOR_ASSET" "$editor_archive" "$sum_file"
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download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$sum_file"
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editor_checksum="$(release_asset_checksum "$EDITOR_ASSET" "$sum_file")"
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templates_checksum="$(release_asset_checksum "$TEMPLATES_ASSET" "$sum_file")"
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download_and_verify "$EDITOR_ASSET" "$editor_archive" "$editor_checksum"
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download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$templates_checksum"
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unzip -q "$editor_archive" -d "$EDITOR_DIR"
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unzip -q "$templates_archive" -d "$TEMPLATE_DIR"
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EDITOR_EXECUTABLE="$(find_editor)"
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@@ -111,7 +122,7 @@ else
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TEMPLATES_ASSET="Godot_v${GODOT_VERSION}_export_templates.tpz"
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fi
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BASE_URL="https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION"
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BASE_URL="https://github.com/godotengine/godot/releases/download/$GODOT_VERSION"
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TEMPLATE_VERSION="${GODOT_VERSION//-/.}"
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CACHE_DIR="$GODOT_ACTION_ROOT/cache/$GODOT_VERSION/$EDITION/macos-$GODOT_HOST_ARCH"
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EDITOR_DIR="$CACHE_DIR/editor"
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+9
-8
@@ -35,16 +35,15 @@ function Get-Checksum([string]$ManifestPath, [string]$Asset) {
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$_ -match '^([0-9A-Fa-f]{128})\s+\*?(.+)$' -and $Matches[2] -eq $Asset
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} | Select-Object -First 1
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if (-not $line) {
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Fail "Release checksum manifest does not contain $Asset."
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Fail "Godot $GodotVersion does not publish required $edition asset '$Asset' for Windows/$HostArch at $script:BaseUrl. Choose a supported stable release and architecture."
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}
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return ($line -split '\s+')[0].ToLowerInvariant()
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}
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function Download-AndVerify([string]$Asset, [string]$Destination, [string]$ManifestPath) {
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function Download-AndVerify([string]$Asset, [string]$Destination, [string]$ExpectedChecksum) {
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Invoke-WebRequest -Uri "$script:BaseUrl/$Asset" -OutFile $Destination
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$expected = Get-Checksum $ManifestPath $Asset
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$actual = (Get-FileHash -LiteralPath $Destination -Algorithm SHA512).Hash.ToLowerInvariant()
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if ($actual -ne $expected) {
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if ($actual -ne $ExpectedChecksum) {
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Fail "SHA-512 verification failed for $Asset."
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}
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}
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@@ -69,7 +68,7 @@ $ActionRoot = Require-Environment 'GODOT_ACTION_ROOT'
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$Workspace = Require-Environment 'GITHUB_WORKSPACE'
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$GithubOutput = Require-Environment 'GITHUB_OUTPUT'
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if ($GodotVersion -notmatch '^4(\.[0-9]+){1,2}(-[0-9A-Za-z][0-9A-Za-z._-]*)?$') { Fail 'godot-version must be a Godot 4 release tag such as 4.7.2-stable.' }
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if ($GodotVersion -notmatch '^4(\.[0-9]+){1,2}-stable$') { Fail 'godot-version must be a stable Godot 4 tag such as 4.7.2-stable. Alpha, beta, RC, and dev tags are not supported.' }
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if ($HostOs -ne 'windows') { Fail "host-os must be 'windows' when this action runs on Windows." }
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if ($Dotnet -notin @('true', 'false')) { Fail "dotnet must be 'true' or 'false'." }
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if ($ExportMode -notin @('release', 'debug')) { Fail "export-mode must be 'release' or 'debug'." }
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@@ -106,7 +105,7 @@ if ($Dotnet -eq 'true') {
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$templatesAsset = "Godot_v${GodotVersion}_export_templates.tpz"
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}
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$script:BaseUrl = "https://github.com/godotengine/godot-builds/releases/download/$GodotVersion"
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$script:BaseUrl = "https://github.com/godotengine/godot/releases/download/$GodotVersion"
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$templateVersion = $GodotVersion -replace '-', '.'
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$cacheDirectory = Join-Path $ActionRoot "cache\$GodotVersion\$edition\windows-$HostArch"
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$editorDirectory = Join-Path $cacheDirectory 'editor'
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@@ -126,8 +125,10 @@ if (-not $editorExecutable) {
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$editorArchive = Join-Path $cacheDirectory $editorAsset
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$templatesArchive = Join-Path $cacheDirectory $templatesAsset
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Invoke-WebRequest -Uri "$script:BaseUrl/SHA512-SUMS.txt" -OutFile $manifestPath
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Download-AndVerify $editorAsset $editorArchive $manifestPath
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Download-AndVerify $templatesAsset $templatesArchive $manifestPath
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$editorChecksum = Get-Checksum $manifestPath $editorAsset
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$templatesChecksum = Get-Checksum $manifestPath $templatesAsset
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Download-AndVerify $editorAsset $editorArchive $editorChecksum
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Download-AndVerify $templatesAsset $templatesArchive $templatesChecksum
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Expand-Archive -LiteralPath $editorArchive -DestinationPath $editorDirectory -Force
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Expand-Archive -LiteralPath $templatesArchive -DestinationPath $templateDirectory -Force
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$editorExecutable = Find-Editor $editorDirectory
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Block a user