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v1.0.1
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992b2184f6 |
@@ -51,11 +51,11 @@ The uploaded artifact is the whole build folder, so companion files such as a `.
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| `godot-version` | Yes | — | The Godot 4 release tag to use, without the leading `v`; for example, `4.7.2-stable`. |
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| `host-os` | Yes | — | The machine running the job: `linux`, `macos`, or `windows`. The action checks this before it starts. |
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| `host-arch` | Yes | — | The runner's architecture. Linux supports `x86_32`, `x86_64`, `arm32`, and `arm64`; Windows supports `x86_32`, `x86_64`, and `arm64`; macOS supports `x86_64` and `arm64`. |
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| `export-preset` | Yes | — | The preset name exactly as it appears in `export_presets.cfg`. |
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| `export-file-name` | Yes | — | The name of the exported file, such as `my-game.exe` or `my-game.zip`. Use the extension your target expects. |
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| `dotnet` | No | `false` | Set this to `true` for a Godot .NET/C# project. |
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| `project-path` | No | `.` | Where your Godot project sits inside the checked-out repository. |
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| `export-preset` | Yes | — | The preset name exactly as it appears in `export_presets.cfg`. |
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| `export-mode` | No | `release` | Choose `release` for a shipping build or `debug` for a debug build. |
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| `export-file-name` | Yes | — | The name of the exported file, such as `my-game.exe` or `my-game.zip`. Use the extension your target expects. |
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| `export-mode` | No | `debug` | Choose `release` for a shipping build or `debug` for a debug build. |
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| `cache` | No | `true` | Set to `false` if you need a completely fresh Godot download for a run. |
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## Outputs
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+1
-1
@@ -25,7 +25,7 @@ inputs:
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export-mode:
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description: "Export mode: release or debug."
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required: false
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default: release
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default: debug
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export-file-name:
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description: Output filename only, including its platform-appropriate extension.
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required: true
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