8 Commits
5 changed files with 302 additions and 89 deletions
+6 -5
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@@ -48,14 +48,14 @@ The uploaded artifact is the whole build folder, so companion files such as a `.
| Input | Required | Default | Description |
| --- | --- | --- | --- |
| `godot-version` | Yes | — | The Godot 4 release tag to use, without the leading `v`; for example, `4.7.2-stable`. |
| `godot-version` | Yes | — | A stable Godot 4 release tag, without the leading `v`; for example, `4.7.2-stable`. Alpha, beta, RC, and dev tags are unsupported. |
| `host-os` | Yes | — | The machine running the job: `linux`, `macos`, or `windows`. The action checks this before it starts. |
| `host-arch` | Yes | — | The runner's architecture. Linux supports `x86_32`, `x86_64`, `arm32`, and `arm64`; Windows supports `x86_32`, `x86_64`, and `arm64`; macOS supports `x86_64` and `arm64`. |
| `export-preset` | Yes | — | The preset name exactly as it appears in `export_presets.cfg`. |
| `export-file-name` | Yes | — | The name of the exported file, such as `my-game.exe` or `my-game.zip`. Use the extension your target expects. |
| `dotnet` | No | `false` | Set this to `true` for a Godot .NET/C# project. |
| `project-path` | No | `.` | Where your Godot project sits inside the checked-out repository. |
| `export-preset` | Yes | — | The preset name exactly as it appears in `export_presets.cfg`. |
| `export-mode` | No | `release` | Choose `release` for a shipping build or `debug` for a debug build. |
| `export-file-name` | Yes | — | The name of the exported file, such as `my-game.exe` or `my-game.zip`. Use the extension your target expects. |
| `export-mode` | No | `debug` | Choose `release` for a shipping build or `debug` for a debug build. |
| `cache` | No | `true` | Set to `false` if you need a completely fresh Godot download for a run. |
## Outputs
@@ -67,7 +67,8 @@ The uploaded artifact is the whole build folder, so companion files such as a `.
## A few helpful notes
- Your project needs both `project.godot` and `export_presets.cfg`. Preset names with spaces, such as `Windows Desktop`, are fine.
- Downloads are checked against Godot's published `SHA512-SUMS.txt` file before anything is extracted.
- Editor and template downloads come from the [official Godot stable-release assets](https://github.com/godotengine/godot/releases) and are checked against that release's `SHA512-SUMS.txt` before anything is extracted. If a release does not provide an editor for the requested runner architecture, the action fails before downloading either archive.
- Linux ARM downloads require Godot 4.2 or newer; Windows ARM64 downloads require Godot 4.3 or newer. macOS uses the universal editor archive on both supported architectures.
- On Linux, make sure the runner has `curl`, `unzip`, and `sha512sum`. macOS needs `curl`, `unzip`, and `shasum`. Windows uses the archive and hashing tools built into PowerShell.
- The cache includes the editor and the full export-template package. Gitea keeps that cache on each runner by default; an administrator can configure shared storage if several runners should reuse it.
- This action installs Godot, not every SDK around it. Android, iOS, console, and other platform-specific presets may still need their own SDKs, credentials, or signing setup on the runner.
+5 -5
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@@ -3,7 +3,7 @@ description: Download and cache Godot 4, install export templates, and export a
inputs:
godot-version:
description: Exact Godot 4 release tag without a leading v (for example, 4.6.1-stable).
description: Exact stable Godot 4 release tag without a leading v (for example, 4.6.1-stable). Prerelease tags are unsupported.
required: true
host-os:
description: "Runner operating system: linux, macos, or windows."
@@ -25,7 +25,7 @@ inputs:
export-mode:
description: "Export mode: release or debug."
required: false
default: release
default: debug
export-file-name:
description: Output filename only, including its platform-appropriate extension.
required: true
@@ -51,7 +51,7 @@ runs:
- name: Export Godot project on Linux
id: export-linux
if: ${{ runner.os == 'Linux' }}
if: ${{ runner.os == 'linux' }}
shell: bash
env:
GODOT_VERSION: "${{ inputs.godot-version }}"
@@ -67,7 +67,7 @@ runs:
- name: Export Godot project on macOS
id: export-macos
if: ${{ runner.os == 'macOS' }}
if: ${{ runner.os == 'macos' }}
shell: bash
env:
GODOT_VERSION: "${{ inputs.godot-version }}"
@@ -83,7 +83,7 @@ runs:
- name: Export Godot project on Windows
id: export-windows
if: ${{ runner.os == 'Windows' }}
if: ${{ runner.os == 'windows' }}
shell: powershell
env:
GODOT_VERSION: "${{ inputs.godot-version }}"
+40 -11
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@@ -16,7 +16,7 @@ require_environment() {
}
validate_common_inputs() {
[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}(-[0-9A-Za-z][0-9A-Za-z._-]*)?$ ]] || fail "godot-version must be a Godot 4 release tag such as 4.7.2-stable."
[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}-stable$ ]] || fail "godot-version must be a stable Godot 4 tag such as 4.7.2-stable. Alpha, beta, RC, and dev tags are not supported."
[[ "$GODOT_HOST_OS" == "linux" ]] || fail "host-os must be 'linux' when this action runs on Linux."
[[ "$GODOT_DOTNET" == "true" || "$GODOT_DOTNET" == "false" ]] || fail "dotnet must be 'true' or 'false'."
[[ "$GODOT_EXPORT_MODE" == "release" || "$GODOT_EXPORT_MODE" == "debug" ]] || fail "export-mode must be 'release' or 'debug'."
@@ -35,16 +35,23 @@ actual_architecture() {
esac
}
release_asset_checksum() {
local asset="$1"
local sum_file="$2"
local expected
expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
[[ -n "$expected" ]] || fail "Godot $GODOT_VERSION does not publish required $EDITION asset '$asset' for Linux/$GODOT_HOST_ARCH at $BASE_URL. Choose a supported stable release and architecture."
printf '%s\n' "$expected"
}
download_and_verify() {
local asset="$1"
local destination="$2"
local sum_file="$3"
local expected
local expected="$3"
local actual
curl --fail --location --retry 3 --silent --show-error "$BASE_URL/$asset" --output "$destination"
expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
[[ -n "$expected" ]] || fail "Release checksum manifest does not contain $asset."
actual="$(sha512sum "$destination" | awk '{ print $1 }')"
[[ "$actual" == "$expected" ]] || fail "SHA-512 verification failed for $asset."
}
@@ -53,18 +60,39 @@ find_editor() {
find "$EDITOR_DIR" -maxdepth 3 -type f -name 'Godot*' -print -quit
}
install_export_templates() {
local staging_directory="$1"
local staged_templates="$staging_directory/templates"
local staged_version="$staged_templates/version.txt"
local actual_template_version
[[ -f "$staged_version" ]] || fail "The export-template archive '$TEMPLATES_ASSET' did not contain templates/version.txt."
actual_template_version="$(tr -d '\r\n' < "$staged_version")"
[[ "$actual_template_version" == "$TEMPLATE_VERSION" ]] || fail "The export-template archive '$TEMPLATES_ASSET' reports template version '$actual_template_version', expected '$TEMPLATE_VERSION'."
mkdir -p "$TEMPLATE_DIR"
cp -R "$staged_templates/." "$TEMPLATE_DIR/"
rm -rf "$staging_directory"
[[ -f "$TEMPLATE_DIR/version.txt" ]] || fail "The export-template archive '$TEMPLATES_ASSET' could not be installed to '$TEMPLATE_DIR'."
}
install_godot() {
local sum_file="$CACHE_DIR/SHA512-SUMS.txt"
local editor_archive="$CACHE_DIR/$EDITOR_ASSET"
local templates_archive="$CACHE_DIR/$TEMPLATES_ASSET"
local templates_staging_directory="$CACHE_DIR/templates-staging"
local editor_checksum
local templates_checksum
rm -rf "$CACHE_DIR"
mkdir -p "$EDITOR_DIR" "$TEMPLATE_DIR"
mkdir -p "$EDITOR_DIR"
curl --fail --location --retry 3 --silent --show-error "$BASE_URL/SHA512-SUMS.txt" --output "$sum_file"
download_and_verify "$EDITOR_ASSET" "$editor_archive" "$sum_file"
download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$sum_file"
editor_checksum="$(release_asset_checksum "$EDITOR_ASSET" "$sum_file")"
templates_checksum="$(release_asset_checksum "$TEMPLATES_ASSET" "$sum_file")"
download_and_verify "$EDITOR_ASSET" "$editor_archive" "$editor_checksum"
download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$templates_checksum"
unzip -q "$editor_archive" -d "$EDITOR_DIR"
unzip -q "$templates_archive" -d "$TEMPLATE_DIR"
unzip -q "$templates_archive" -d "$templates_staging_directory"
install_export_templates "$templates_staging_directory"
EDITOR_EXECUTABLE="$(find_editor)"
[[ -n "$EDITOR_EXECUTABLE" ]] || fail "The Godot editor archive did not contain an executable."
[[ -f "$TEMPLATE_DIR/version.txt" ]] || fail "The export-template archive did not contain version.txt."
@@ -107,14 +135,15 @@ if [[ "$GODOT_DOTNET" == "true" ]]; then
EDITION=dotnet
EDITOR_ASSET="Godot_v${GODOT_VERSION}_mono_linux_${GODOT_HOST_ARCH}.zip"
TEMPLATES_ASSET="Godot_v${GODOT_VERSION}_mono_export_templates.tpz"
TEMPLATE_VERSION="${GODOT_VERSION//-/.}.mono"
else
EDITION=standard
EDITOR_ASSET="Godot_v${GODOT_VERSION}_linux.${GODOT_HOST_ARCH}.zip"
TEMPLATES_ASSET="Godot_v${GODOT_VERSION}_export_templates.tpz"
TEMPLATE_VERSION="${GODOT_VERSION//-/.}"
fi
BASE_URL="https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION"
TEMPLATE_VERSION="${GODOT_VERSION//-/.}"
BASE_URL="https://github.com/godotengine/godot/releases/download/$GODOT_VERSION"
CACHE_DIR="$GODOT_ACTION_ROOT/cache/$GODOT_VERSION/$EDITION/linux-$GODOT_HOST_ARCH"
EDITOR_DIR="$CACHE_DIR/editor"
USER_DATA_DIR="$CACHE_DIR/user-data"
+40 -11
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@@ -16,7 +16,7 @@ require_environment() {
}
validate_common_inputs() {
[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}(-[0-9A-Za-z][0-9A-Za-z._-]*)?$ ]] || fail "godot-version must be a Godot 4 release tag such as 4.7.2-stable."
[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}-stable$ ]] || fail "godot-version must be a stable Godot 4 tag such as 4.7.2-stable. Alpha, beta, RC, and dev tags are not supported."
[[ "$GODOT_HOST_OS" == "macos" ]] || fail "host-os must be 'macos' when this action runs on macOS."
[[ "$GODOT_DOTNET" == "true" || "$GODOT_DOTNET" == "false" ]] || fail "dotnet must be 'true' or 'false'."
[[ "$GODOT_EXPORT_MODE" == "release" || "$GODOT_EXPORT_MODE" == "debug" ]] || fail "export-mode must be 'release' or 'debug'."
@@ -33,16 +33,23 @@ actual_architecture() {
esac
}
release_asset_checksum() {
local asset="$1"
local sum_file="$2"
local expected
expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
[[ -n "$expected" ]] || fail "Godot $GODOT_VERSION does not publish required $EDITION asset '$asset' for macOS/$GODOT_HOST_ARCH at $BASE_URL. Choose a supported stable release and architecture."
printf '%s\n' "$expected"
}
download_and_verify() {
local asset="$1"
local destination="$2"
local sum_file="$3"
local expected
local expected="$3"
local actual
curl --fail --location --retry 3 --silent --show-error "$BASE_URL/$asset" --output "$destination"
expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
[[ -n "$expected" ]] || fail "Release checksum manifest does not contain $asset."
actual="$(shasum -a 512 "$destination" | awk '{ print $1 }')"
[[ "$actual" == "$expected" ]] || fail "SHA-512 verification failed for $asset."
}
@@ -51,18 +58,39 @@ find_editor() {
find "$EDITOR_DIR" -type f -path '*.app/Contents/MacOS/*' -name 'Godot*' -print -quit
}
install_export_templates() {
local staging_directory="$1"
local staged_templates="$staging_directory/templates"
local staged_version="$staged_templates/version.txt"
local actual_template_version
[[ -f "$staged_version" ]] || fail "The export-template archive '$TEMPLATES_ASSET' did not contain templates/version.txt."
actual_template_version="$(tr -d '\r\n' < "$staged_version")"
[[ "$actual_template_version" == "$TEMPLATE_VERSION" ]] || fail "The export-template archive '$TEMPLATES_ASSET' reports template version '$actual_template_version', expected '$TEMPLATE_VERSION'."
mkdir -p "$TEMPLATE_DIR"
cp -R "$staged_templates/." "$TEMPLATE_DIR/"
rm -rf "$staging_directory"
[[ -f "$TEMPLATE_DIR/version.txt" ]] || fail "The export-template archive '$TEMPLATES_ASSET' could not be installed to '$TEMPLATE_DIR'."
}
install_godot() {
local sum_file="$CACHE_DIR/SHA512-SUMS.txt"
local editor_archive="$CACHE_DIR/$EDITOR_ASSET"
local templates_archive="$CACHE_DIR/$TEMPLATES_ASSET"
local templates_staging_directory="$CACHE_DIR/templates-staging"
local editor_checksum
local templates_checksum
rm -rf "$CACHE_DIR"
mkdir -p "$EDITOR_DIR" "$TEMPLATE_DIR"
mkdir -p "$EDITOR_DIR"
curl --fail --location --retry 3 --silent --show-error "$BASE_URL/SHA512-SUMS.txt" --output "$sum_file"
download_and_verify "$EDITOR_ASSET" "$editor_archive" "$sum_file"
download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$sum_file"
editor_checksum="$(release_asset_checksum "$EDITOR_ASSET" "$sum_file")"
templates_checksum="$(release_asset_checksum "$TEMPLATES_ASSET" "$sum_file")"
download_and_verify "$EDITOR_ASSET" "$editor_archive" "$editor_checksum"
download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$templates_checksum"
unzip -q "$editor_archive" -d "$EDITOR_DIR"
unzip -q "$templates_archive" -d "$TEMPLATE_DIR"
unzip -q "$templates_archive" -d "$templates_staging_directory"
install_export_templates "$templates_staging_directory"
EDITOR_EXECUTABLE="$(find_editor)"
[[ -n "$EDITOR_EXECUTABLE" ]] || fail "The Godot editor archive did not contain a macOS app executable."
[[ -f "$TEMPLATE_DIR/version.txt" ]] || fail "The export-template archive did not contain version.txt."
@@ -105,14 +133,15 @@ if [[ "$GODOT_DOTNET" == "true" ]]; then
EDITION=dotnet
EDITOR_ASSET="Godot_v${GODOT_VERSION}_mono_macos.universal.zip"
TEMPLATES_ASSET="Godot_v${GODOT_VERSION}_mono_export_templates.tpz"
TEMPLATE_VERSION="${GODOT_VERSION//-/.}.mono"
else
EDITION=standard
EDITOR_ASSET="Godot_v${GODOT_VERSION}_macos.universal.zip"
TEMPLATES_ASSET="Godot_v${GODOT_VERSION}_export_templates.tpz"
TEMPLATE_VERSION="${GODOT_VERSION//-/.}"
fi
BASE_URL="https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION"
TEMPLATE_VERSION="${GODOT_VERSION//-/.}"
BASE_URL="https://github.com/godotengine/godot/releases/download/$GODOT_VERSION"
CACHE_DIR="$GODOT_ACTION_ROOT/cache/$GODOT_VERSION/$EDITION/macos-$GODOT_HOST_ARCH"
EDITOR_DIR="$CACHE_DIR/editor"
USER_HOME="$CACHE_DIR/home"
+211 -57
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@@ -17,11 +17,28 @@ function Require-Environment([string]$Name) {
return $value
}
function Test-PathIsWithinDirectory([string]$ParentDirectory, [string]$CandidateDirectory) {
$parentPath = [IO.Path]::GetFullPath($ParentDirectory)
$candidatePath = [IO.Path]::GetFullPath($CandidateDirectory)
$separator = [IO.Path]::DirectorySeparatorChar.ToString()
if ($candidatePath.Equals($parentPath, [StringComparison]::OrdinalIgnoreCase)) {
return $true
}
if (-not $parentPath.EndsWith($separator)) {
$parentPath += $separator
}
return $candidatePath.StartsWith($parentPath, [StringComparison]::OrdinalIgnoreCase)
}
function Get-ActualArchitecture {
$architecture = $env:PROCESSOR_ARCHITEW6432
if ([string]::IsNullOrWhiteSpace($architecture)) {
$architecture = $env:PROCESSOR_ARCHITECTURE
}
switch ($architecture.ToUpperInvariant()) {
'AMD64' { return 'x86_64' }
'X86' { return 'x86_32' }
@@ -31,32 +48,159 @@ function Get-ActualArchitecture {
}
function Get-Checksum([string]$ManifestPath, [string]$Asset) {
$line = Get-Content -LiteralPath $ManifestPath | Where-Object {
$_ -match '^([0-9A-Fa-f]{128})\s+\*?(.+)$' -and $Matches[2] -eq $Asset
} | Select-Object -First 1
if (-not $line) {
Fail "Release checksum manifest does not contain $Asset."
foreach ($line in Get-Content -LiteralPath $ManifestPath) {
if ($line -match '^([0-9A-Fa-f]{128})\s+\*?(.+)$' -and $Matches[2] -eq $Asset) {
return $Matches[1].ToLowerInvariant()
}
}
return ($line -split '\s+')[0].ToLowerInvariant()
Fail "Godot $GodotVersion does not publish required $edition asset '$Asset' for Windows/$HostArch at $script:BaseUrl. Choose a supported stable release and architecture."
}
function Download-AndVerify([string]$Asset, [string]$Destination, [string]$ManifestPath) {
Invoke-WebRequest -Uri "$script:BaseUrl/$Asset" -OutFile $Destination
$expected = Get-Checksum $ManifestPath $Asset
$actual = (Get-FileHash -LiteralPath $Destination -Algorithm SHA512).Hash.ToLowerInvariant()
if ($actual -ne $expected) {
function Download-AndVerify([string]$Asset, [string]$Destination, [string]$ExpectedChecksum) {
Invoke-WebRequest -UseBasicParsing -Uri "$script:BaseUrl/$Asset" -OutFile $Destination
$actualChecksum = (Get-FileHash -LiteralPath $Destination -Algorithm SHA512).Hash.ToLowerInvariant()
if ($actualChecksum -ne $ExpectedChecksum) {
Fail "SHA-512 verification failed for $Asset."
}
}
function Find-Editor([string]$Directory) {
$console = Get-ChildItem -LiteralPath $Directory -Recurse -File -Filter 'Godot*console.exe' -ErrorAction SilentlyContinue | Select-Object -First 1
if ($console) { return $console.FullName }
$editor = Get-ChildItem -LiteralPath $Directory -Recurse -File -Filter 'Godot*.exe' -ErrorAction SilentlyContinue | Select-Object -First 1
if ($editor) { return $editor.FullName }
function Get-CachePaths([string]$Root) {
$editorDirectory = Join-Path $Root 'editor'
$userHome = Join-Path $Root 'home'
$templateDirectory = Join-Path $userHome "AppData\Roaming\Godot\export_templates\$templateVersion"
return [PSCustomObject]@{
Root = $Root
EditorDirectory = $editorDirectory
UserHome = $userHome
TemplateDirectory = $templateDirectory
Marker = Join-Path $Root '.complete'
}
}
function Get-EditorExecutable([string]$EditorDirectory) {
$matches = @(Get-ChildItem -LiteralPath $EditorDirectory -Recurse -File -ErrorAction SilentlyContinue |
Where-Object { $_.Name -eq $expectedEditorFileName })
if ($matches.Count -eq 1) {
return $matches[0].FullName
}
return $null
}
function Get-PeMachine([string]$Path) {
try {
$bytes = [IO.File]::ReadAllBytes($Path)
} catch {
return $null
}
if ($bytes.Length -lt 64 -or $bytes[0] -ne 0x4d -or $bytes[1] -ne 0x5a) {
return $null
}
$peOffset = [BitConverter]::ToInt32($bytes, 0x3c)
if ($peOffset -lt 0 -or $peOffset -gt ($bytes.Length - 6)) {
return $null
}
if ($bytes[$peOffset] -ne 0x50 -or $bytes[$peOffset + 1] -ne 0x45 -or $bytes[$peOffset + 2] -ne 0 -or $bytes[$peOffset + 3] -ne 0) {
return $null
}
return [BitConverter]::ToUInt16($bytes, $peOffset + 4)
}
function Test-ExpectedEditor([string]$EditorDirectory) {
$editorExecutable = Get-EditorExecutable $EditorDirectory
if (-not $editorExecutable) {
return $false
}
return (Get-PeMachine $editorExecutable) -eq $expectedPeMachine
}
function Assert-ExpectedEditor([string]$EditorDirectory) {
$editorExecutable = Get-EditorExecutable $EditorDirectory
if (-not $editorExecutable) {
Fail "The Godot editor archive did not contain the expected console executable '$expectedEditorFileName'."
}
$machine = Get-PeMachine $editorExecutable
if ($machine -ne $expectedPeMachine) {
Fail "The expected Godot console executable '$expectedEditorFileName' is not a valid $HostArch Windows executable."
}
return $editorExecutable
}
function Test-ValidCache($Paths) {
if (-not (Test-Path -LiteralPath $Paths.Marker -PathType Leaf)) {
return $false
}
$installedVersion = Join-Path $Paths.TemplateDirectory 'version.txt'
if (-not (Test-Path -LiteralPath $installedVersion -PathType Leaf)) {
return $false
}
if ((Get-Content -LiteralPath $installedVersion -Raw).Trim() -ne $templateVersion) {
return $false
}
return Test-ExpectedEditor $Paths.EditorDirectory
}
function Install-ExportTemplates($Paths, [string]$StagingDirectory, [string]$TemplateAsset) {
$stagedTemplates = Join-Path $StagingDirectory 'templates'
$stagedVersion = Join-Path $stagedTemplates 'version.txt'
if (-not (Test-Path -LiteralPath $stagedVersion -PathType Leaf)) {
Fail "The export-template archive '$TemplateAsset' did not contain templates/version.txt."
}
$actualVersion = (Get-Content -LiteralPath $stagedVersion -Raw).Trim()
if ($actualVersion -ne $templateVersion) {
Fail "The export-template archive '$TemplateAsset' reports template version '$actualVersion', expected '$templateVersion'."
}
New-Item -ItemType Directory -Force -Path $Paths.TemplateDirectory | Out-Null
Get-ChildItem -LiteralPath $stagedTemplates -Force | Copy-Item -Destination $Paths.TemplateDirectory -Recurse -Force
if (-not (Test-Path -LiteralPath (Join-Path $Paths.TemplateDirectory 'version.txt') -PathType Leaf)) {
Fail "The export-template archive '$TemplateAsset' could not be installed to '$($Paths.TemplateDirectory)'."
}
}
function Install-Cache($Paths) {
New-Item -ItemType Directory -Force -Path $Paths.EditorDirectory | Out-Null
$manifestPath = Join-Path $Paths.Root 'SHA512-SUMS.txt'
$editorArchive = Join-Path $Paths.Root $editorAsset
$templatesArchive = Join-Path $Paths.Root $templatesAsset
$templatesZipArchive = Join-Path $Paths.Root 'export-templates.zip'
$templatesStagingDirectory = Join-Path $Paths.Root 'templates-staging'
Invoke-WebRequest -UseBasicParsing -Uri "$script:BaseUrl/SHA512-SUMS.txt" -OutFile $manifestPath
$editorChecksum = Get-Checksum $manifestPath $editorAsset
$templatesChecksum = Get-Checksum $manifestPath $templatesAsset
Download-AndVerify $editorAsset $editorArchive $editorChecksum
Download-AndVerify $templatesAsset $templatesArchive $templatesChecksum
Expand-Archive -LiteralPath $editorArchive -DestinationPath $Paths.EditorDirectory -Force
Assert-ExpectedEditor $Paths.EditorDirectory | Out-Null
# Expand-Archive only recognizes .zip files. The verified .tpz payload is a ZIP archive.
Move-Item -LiteralPath $templatesArchive -Destination $templatesZipArchive
Expand-Archive -LiteralPath $templatesZipArchive -DestinationPath $templatesStagingDirectory -Force
Install-ExportTemplates $Paths $templatesStagingDirectory $templatesAsset
Remove-Item -LiteralPath $templatesStagingDirectory -Recurse -Force
@("release=$GodotVersion", "editor=$editorAsset", "templates=$templatesAsset") |
Set-Content -LiteralPath $Paths.Marker -NoNewline
}
$GodotVersion = Require-Environment 'GODOT_VERSION'
$HostOs = Require-Environment 'GODOT_HOST_OS'
$HostArch = Require-Environment 'GODOT_HOST_ARCH'
@@ -69,20 +213,21 @@ $ActionRoot = Require-Environment 'GODOT_ACTION_ROOT'
$Workspace = Require-Environment 'GITHUB_WORKSPACE'
$GithubOutput = Require-Environment 'GITHUB_OUTPUT'
if ($GodotVersion -notmatch '^4(\.[0-9]+){1,2}(-[0-9A-Za-z][0-9A-Za-z._-]*)?$') { Fail 'godot-version must be a Godot 4 release tag such as 4.7.2-stable.' }
if ($GodotVersion -notmatch '^4(\.[0-9]+){1,2}-stable$') { Fail 'godot-version must be a stable Godot 4 tag such as 4.7.2-stable. Alpha, beta, RC, and dev tags are not supported.' }
if ($HostOs -ne 'windows') { Fail "host-os must be 'windows' when this action runs on Windows." }
if ($Dotnet -notin @('true', 'false')) { Fail "dotnet must be 'true' or 'false'." }
if ($ExportMode -notin @('release', 'debug')) { Fail "export-mode must be 'release' or 'debug'." }
if ([string]::IsNullOrWhiteSpace($ExportPreset)) { Fail 'export-preset must not be empty.' }
if ([string]::IsNullOrWhiteSpace($ExportFileName) -or $ExportFileName -in @('.', '..') -or $ExportFileName.IndexOfAny([IO.Path]::GetInvalidFileNameChars()) -ge 0 -or $ExportFileName.Contains('/') -or $ExportFileName.Contains('\')) { Fail 'export-file-name must be a filename without path separators.' }
if ($HostArch -notin @('x86_32', 'x86_64', 'arm64')) { Fail "Unsupported Windows host-arch '$HostArch'." }
if ($HostArch -ne (Get-ActualArchitecture)) { Fail "host-arch '$HostArch' does not match this Windows runner ($(Get-ActualArchitecture))." }
$actualArchitecture = Get-ActualArchitecture
if ($HostArch -ne $actualArchitecture) { Fail "host-arch '$HostArch' does not match this Windows runner ($actualArchitecture)." }
$workspaceDirectory = [IO.Path]::GetFullPath($Workspace)
if ([IO.Path]::IsPathRooted($ProjectPath)) { Fail 'project-path must be relative to the checked-out workspace.' }
$ProjectDirectory = [IO.Path]::GetFullPath((Join-Path $workspaceDirectory $ProjectPath))
$projectRelativePath = [IO.Path]::GetRelativePath($workspaceDirectory, $ProjectDirectory)
if ($projectRelativePath -eq '..' -or $projectRelativePath.StartsWith("..$([IO.Path]::DirectorySeparatorChar)") -or [IO.Path]::IsPathRooted($projectRelativePath)) { Fail 'project-path must remain inside the checked-out workspace.' }
if (-not (Test-PathIsWithinDirectory $workspaceDirectory $ProjectDirectory)) { Fail 'project-path must remain inside the checked-out workspace.' }
if (-not (Test-Path -LiteralPath (Join-Path $ProjectDirectory 'project.godot') -PathType Leaf)) { Fail "No project.godot was found in project-path '$ProjectPath'." }
$PresetFile = Join-Path $ProjectDirectory 'export_presets.cfg'
if (-not (Test-Path -LiteralPath $PresetFile -PathType Leaf)) { Fail "No export_presets.cfg was found in project-path '$ProjectPath'." }
@@ -90,62 +235,71 @@ if (-not (Select-String -LiteralPath $PresetFile -SimpleMatch "name=`"$ExportPre
if ($Dotnet -eq 'true') {
$edition = 'dotnet'
$editorAsset = switch ($HostArch) {
'x86_32' { "Godot_v${GodotVersion}_mono_win32.zip" }
'x86_64' { "Godot_v${GodotVersion}_mono_win64.zip" }
'arm64' { "Godot_v${GodotVersion}_mono_windows_arm64.zip" }
$editorBaseName = switch ($HostArch) {
'x86_32' { "Godot_v${GodotVersion}_mono_win32" }
'x86_64' { "Godot_v${GodotVersion}_mono_win64" }
'arm64' { "Godot_v${GodotVersion}_mono_windows_arm64" }
}
$editorAsset = "$editorBaseName.zip"
$templatesAsset = "Godot_v${GodotVersion}_mono_export_templates.tpz"
$templateVersion = ($GodotVersion -replace '-', '.') + '.mono'
} else {
$edition = 'standard'
$editorAsset = switch ($HostArch) {
'x86_32' { "Godot_v${GodotVersion}_win32.exe.zip" }
'x86_64' { "Godot_v${GodotVersion}_win64.exe.zip" }
'arm64' { "Godot_v${GodotVersion}_windows_arm64.exe.zip" }
$editorBaseName = switch ($HostArch) {
'x86_32' { "Godot_v${GodotVersion}_win32" }
'x86_64' { "Godot_v${GodotVersion}_win64" }
'arm64' { "Godot_v${GodotVersion}_windows_arm64" }
}
$editorAsset = "$editorBaseName.exe.zip"
$templatesAsset = "Godot_v${GodotVersion}_export_templates.tpz"
$templateVersion = $GodotVersion -replace '-', '.'
}
$script:BaseUrl = "https://github.com/godotengine/godot-builds/releases/download/$GodotVersion"
$templateVersion = $GodotVersion -replace '-', '.'
$expectedEditorFileName = "${editorBaseName}_console.exe"
$expectedPeMachine = switch ($HostArch) {
'x86_32' { [uint16]0x014c }
'x86_64' { [uint16]0x8664 }
'arm64' { [uint16]0xaa64 }
}
$script:BaseUrl = "https://github.com/godotengine/godot/releases/download/$GodotVersion"
$cacheDirectory = Join-Path $ActionRoot "cache\$GodotVersion\$edition\windows-$HostArch"
$editorDirectory = Join-Path $cacheDirectory 'editor'
$userHome = Join-Path $cacheDirectory 'home'
$templateDirectory = Join-Path $userHome "AppData\Roaming\Godot\export_templates\$templateVersion"
$marker = Join-Path $cacheDirectory '.complete'
$cachePaths = Get-CachePaths $cacheDirectory
$editorExecutable = $null
if ((Test-Path -LiteralPath $marker -PathType Leaf) -and (Test-Path -LiteralPath (Join-Path $templateDirectory 'version.txt') -PathType Leaf)) {
$editorExecutable = Find-Editor $editorDirectory
}
if (-not (Test-ValidCache $cachePaths)) {
$cacheParent = Split-Path -Parent $cacheDirectory
$stagingDirectory = Join-Path $cacheParent ((Split-Path -Leaf $cacheDirectory) + ".staging-$PID")
if (Test-Path -LiteralPath $stagingDirectory) { Remove-Item -LiteralPath $stagingDirectory -Recurse -Force }
New-Item -ItemType Directory -Force -Path $cacheParent | Out-Null
if (-not $editorExecutable) {
if (Test-Path -LiteralPath $cacheDirectory) { Remove-Item -LiteralPath $cacheDirectory -Recurse -Force }
New-Item -ItemType Directory -Force -Path $editorDirectory, $templateDirectory | Out-Null
$manifestPath = Join-Path $cacheDirectory 'SHA512-SUMS.txt'
$editorArchive = Join-Path $cacheDirectory $editorAsset
$templatesArchive = Join-Path $cacheDirectory $templatesAsset
Invoke-WebRequest -Uri "$script:BaseUrl/SHA512-SUMS.txt" -OutFile $manifestPath
Download-AndVerify $editorAsset $editorArchive $manifestPath
Download-AndVerify $templatesAsset $templatesArchive $manifestPath
Expand-Archive -LiteralPath $editorArchive -DestinationPath $editorDirectory -Force
Expand-Archive -LiteralPath $templatesArchive -DestinationPath $templateDirectory -Force
$editorExecutable = Find-Editor $editorDirectory
if (-not $editorExecutable) { Fail 'The Godot editor archive did not contain an executable.' }
if (-not (Test-Path -LiteralPath (Join-Path $templateDirectory 'version.txt') -PathType Leaf)) { Fail 'The export-template archive did not contain version.txt.' }
@("release=$GodotVersion", "editor=$editorAsset", "templates=$templatesAsset") | Set-Content -LiteralPath $marker -NoNewline
try {
$stagingPaths = Get-CachePaths $stagingDirectory
Install-Cache $stagingPaths
if (-not (Test-ValidCache $stagingPaths)) { Fail 'Godot cache installation did not pass validation.' }
if (Test-Path -LiteralPath $cacheDirectory) { Remove-Item -LiteralPath $cacheDirectory -Recurse -Force }
Move-Item -LiteralPath $stagingDirectory -Destination $cacheDirectory
} finally {
if (Test-Path -LiteralPath $stagingDirectory) { Remove-Item -LiteralPath $stagingDirectory -Recurse -Force }
}
}
$editorExecutable = Assert-ExpectedEditor $cachePaths.EditorDirectory
$safePreset = ($ExportPreset -replace '[^A-Za-z0-9_.-]', '_').Trim('_')
if ([string]::IsNullOrWhiteSpace($safePreset)) { $safePreset = 'export' }
$buildDirectory = Join-Path $ActionRoot "builds\$safePreset-$ExportMode-$PID"
$outputFile = Join-Path $buildDirectory $ExportFileName
New-Item -ItemType Directory -Force -Path $buildDirectory | Out-Null
$env:USERPROFILE = $userHome
$env:APPDATA = Join-Path $userHome 'AppData\Roaming'
$env:LOCALAPPDATA = Join-Path $userHome 'AppData\Local'
& $editorExecutable --headless --path $ProjectDirectory "--export-$ExportMode" $ExportPreset $outputFile
$env:USERPROFILE = $cachePaths.UserHome
$env:APPDATA = Join-Path $cachePaths.UserHome 'AppData\Roaming'
$env:LOCALAPPDATA = Join-Path $cachePaths.UserHome 'AppData\Local'
try {
& $editorExecutable --headless --path $ProjectDirectory "--export-$ExportMode" $ExportPreset $outputFile
} catch {
Fail "Godot could not start '$editorExecutable': $($_.Exception.Message)"
}
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
if (-not (Test-Path -LiteralPath $outputFile)) { Fail "Godot completed without creating the expected output '$ExportFileName'." }