Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
c0591766a1 |
@@ -21,12 +21,12 @@ on: [push]
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jobs:
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export:
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runs-on: ubuntu-24.04
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runs-on: linux
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steps:
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- uses: actions/checkout@v4
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- id: godot-export
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uses: https://git.omgitsalexl.me/omgitsalexl/godot-export-action@v1
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uses: https://gitea.example.com/your-org/godot-export-action@v1
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with:
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godot-version: 4.7.2-stable
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host-os: linux
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@@ -36,7 +36,9 @@ jobs:
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export-mode: release
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export-file-name: my-game.exe
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- uses: actions/upload-artifact@v4
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# On Gitea Runner 2.x, use the Gitea artifact fork. Newer runners can
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# use the artifact action supported by your installation.
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- uses: https://github.com/christopherhx/gitea-upload-artifact@v4
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with:
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name: my-game
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path: ${{ steps.godot-export.outputs.build-directory }}
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@@ -48,14 +50,14 @@ The uploaded artifact is the whole build folder, so companion files such as a `.
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| Input | Required | Default | Description |
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| --- | --- | --- | --- |
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| `godot-version` | Yes | — | A stable Godot 4 release tag, without the leading `v`; for example, `4.7.2-stable`. Alpha, beta, RC, and dev tags are unsupported. |
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| `godot-version` | Yes | — | The Godot 4 release tag to use, without the leading `v`; for example, `4.7.2-stable`. |
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| `host-os` | Yes | — | The machine running the job: `linux`, `macos`, or `windows`. The action checks this before it starts. |
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| `host-arch` | Yes | — | The runner's architecture. Linux supports `x86_32`, `x86_64`, `arm32`, and `arm64`; Windows supports `x86_32`, `x86_64`, and `arm64`; macOS supports `x86_64` and `arm64`. |
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| `export-preset` | Yes | — | The preset name exactly as it appears in `export_presets.cfg`. |
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| `export-file-name` | Yes | — | The name of the exported file, such as `my-game.exe` or `my-game.zip`. Use the extension your target expects. |
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| `dotnet` | No | `false` | Set this to `true` for a Godot .NET/C# project. |
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| `project-path` | No | `.` | Where your Godot project sits inside the checked-out repository. |
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| `export-mode` | No | `debug` | Choose `release` for a shipping build or `debug` for a debug build. |
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| `export-preset` | Yes | — | The preset name exactly as it appears in `export_presets.cfg`. |
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| `export-mode` | No | `release` | Choose `release` for a shipping build or `debug` for a debug build. |
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| `export-file-name` | Yes | — | The name of the exported file, such as `my-game.exe` or `my-game.zip`. Use the extension your target expects. |
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| `cache` | No | `true` | Set to `false` if you need a completely fresh Godot download for a run. |
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## Outputs
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@@ -67,8 +69,7 @@ The uploaded artifact is the whole build folder, so companion files such as a `.
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## A few helpful notes
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- Your project needs both `project.godot` and `export_presets.cfg`. Preset names with spaces, such as `Windows Desktop`, are fine.
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- Editor and template downloads come from the [official Godot stable-release assets](https://github.com/godotengine/godot/releases) and are checked against that release's `SHA512-SUMS.txt` before anything is extracted. If a release does not provide an editor for the requested runner architecture, the action fails before downloading either archive.
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- Linux ARM downloads require Godot 4.2 or newer; Windows ARM64 downloads require Godot 4.3 or newer. macOS uses the universal editor archive on both supported architectures.
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- Downloads are checked against Godot's published `SHA512-SUMS.txt` file before anything is extracted.
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- On Linux, make sure the runner has `curl`, `unzip`, and `sha512sum`. macOS needs `curl`, `unzip`, and `shasum`. Windows uses the archive and hashing tools built into PowerShell.
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- The cache includes the editor and the full export-template package. Gitea keeps that cache on each runner by default; an administrator can configure shared storage if several runners should reuse it.
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- This action installs Godot, not every SDK around it. Android, iOS, console, and other platform-specific presets may still need their own SDKs, credentials, or signing setup on the runner.
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+5
-5
@@ -3,7 +3,7 @@ description: Download and cache Godot 4, install export templates, and export a
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inputs:
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godot-version:
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description: Exact stable Godot 4 release tag without a leading v (for example, 4.6.1-stable). Prerelease tags are unsupported.
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description: Exact Godot 4 release tag without a leading v (for example, 4.6.1-stable).
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required: true
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host-os:
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description: "Runner operating system: linux, macos, or windows."
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@@ -25,7 +25,7 @@ inputs:
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export-mode:
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description: "Export mode: release or debug."
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required: false
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default: debug
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default: release
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export-file-name:
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description: Output filename only, including its platform-appropriate extension.
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required: true
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@@ -51,7 +51,7 @@ runs:
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- name: Export Godot project on Linux
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id: export-linux
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if: ${{ runner.os == 'linux' }}
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if: ${{ runner.os == 'Linux' }}
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shell: bash
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env:
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GODOT_VERSION: "${{ inputs.godot-version }}"
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@@ -67,7 +67,7 @@ runs:
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- name: Export Godot project on macOS
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id: export-macos
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if: ${{ runner.os == 'macos' }}
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if: ${{ runner.os == 'macOS' }}
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shell: bash
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env:
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GODOT_VERSION: "${{ inputs.godot-version }}"
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@@ -83,7 +83,7 @@ runs:
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- name: Export Godot project on Windows
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id: export-windows
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if: ${{ runner.os == 'windows' }}
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if: ${{ runner.os == 'Windows' }}
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shell: powershell
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env:
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GODOT_VERSION: "${{ inputs.godot-version }}"
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+11
-40
@@ -16,7 +16,7 @@ require_environment() {
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}
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validate_common_inputs() {
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[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}-stable$ ]] || fail "godot-version must be a stable Godot 4 tag such as 4.7.2-stable. Alpha, beta, RC, and dev tags are not supported."
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[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}(-[0-9A-Za-z][0-9A-Za-z._-]*)?$ ]] || fail "godot-version must be a Godot 4 release tag such as 4.7.2-stable."
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[[ "$GODOT_HOST_OS" == "linux" ]] || fail "host-os must be 'linux' when this action runs on Linux."
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[[ "$GODOT_DOTNET" == "true" || "$GODOT_DOTNET" == "false" ]] || fail "dotnet must be 'true' or 'false'."
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[[ "$GODOT_EXPORT_MODE" == "release" || "$GODOT_EXPORT_MODE" == "debug" ]] || fail "export-mode must be 'release' or 'debug'."
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@@ -35,23 +35,16 @@ actual_architecture() {
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esac
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}
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release_asset_checksum() {
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local asset="$1"
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local sum_file="$2"
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local expected
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expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
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[[ -n "$expected" ]] || fail "Godot $GODOT_VERSION does not publish required $EDITION asset '$asset' for Linux/$GODOT_HOST_ARCH at $BASE_URL. Choose a supported stable release and architecture."
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printf '%s\n' "$expected"
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}
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download_and_verify() {
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local asset="$1"
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local destination="$2"
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local expected="$3"
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local sum_file="$3"
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local expected
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local actual
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curl --fail --location --retry 3 --silent --show-error "$BASE_URL/$asset" --output "$destination"
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expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
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[[ -n "$expected" ]] || fail "Release checksum manifest does not contain $asset."
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actual="$(sha512sum "$destination" | awk '{ print $1 }')"
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[[ "$actual" == "$expected" ]] || fail "SHA-512 verification failed for $asset."
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}
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@@ -60,39 +53,18 @@ find_editor() {
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find "$EDITOR_DIR" -maxdepth 3 -type f -name 'Godot*' -print -quit
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}
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install_export_templates() {
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local staging_directory="$1"
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local staged_templates="$staging_directory/templates"
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local staged_version="$staged_templates/version.txt"
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local actual_template_version
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[[ -f "$staged_version" ]] || fail "The export-template archive '$TEMPLATES_ASSET' did not contain templates/version.txt."
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actual_template_version="$(tr -d '\r\n' < "$staged_version")"
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[[ "$actual_template_version" == "$TEMPLATE_VERSION" ]] || fail "The export-template archive '$TEMPLATES_ASSET' reports template version '$actual_template_version', expected '$TEMPLATE_VERSION'."
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mkdir -p "$TEMPLATE_DIR"
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cp -R "$staged_templates/." "$TEMPLATE_DIR/"
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rm -rf "$staging_directory"
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[[ -f "$TEMPLATE_DIR/version.txt" ]] || fail "The export-template archive '$TEMPLATES_ASSET' could not be installed to '$TEMPLATE_DIR'."
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}
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install_godot() {
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local sum_file="$CACHE_DIR/SHA512-SUMS.txt"
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local editor_archive="$CACHE_DIR/$EDITOR_ASSET"
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local templates_archive="$CACHE_DIR/$TEMPLATES_ASSET"
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local templates_staging_directory="$CACHE_DIR/templates-staging"
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local editor_checksum
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local templates_checksum
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rm -rf "$CACHE_DIR"
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mkdir -p "$EDITOR_DIR"
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mkdir -p "$EDITOR_DIR" "$TEMPLATE_DIR"
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curl --fail --location --retry 3 --silent --show-error "$BASE_URL/SHA512-SUMS.txt" --output "$sum_file"
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editor_checksum="$(release_asset_checksum "$EDITOR_ASSET" "$sum_file")"
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templates_checksum="$(release_asset_checksum "$TEMPLATES_ASSET" "$sum_file")"
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download_and_verify "$EDITOR_ASSET" "$editor_archive" "$editor_checksum"
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download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$templates_checksum"
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download_and_verify "$EDITOR_ASSET" "$editor_archive" "$sum_file"
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download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$sum_file"
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unzip -q "$editor_archive" -d "$EDITOR_DIR"
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unzip -q "$templates_archive" -d "$templates_staging_directory"
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install_export_templates "$templates_staging_directory"
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unzip -q "$templates_archive" -d "$TEMPLATE_DIR"
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EDITOR_EXECUTABLE="$(find_editor)"
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[[ -n "$EDITOR_EXECUTABLE" ]] || fail "The Godot editor archive did not contain an executable."
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[[ -f "$TEMPLATE_DIR/version.txt" ]] || fail "The export-template archive did not contain version.txt."
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@@ -135,15 +107,14 @@ if [[ "$GODOT_DOTNET" == "true" ]]; then
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EDITION=dotnet
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EDITOR_ASSET="Godot_v${GODOT_VERSION}_mono_linux_${GODOT_HOST_ARCH}.zip"
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TEMPLATES_ASSET="Godot_v${GODOT_VERSION}_mono_export_templates.tpz"
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TEMPLATE_VERSION="${GODOT_VERSION//-/.}.mono"
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else
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EDITION=standard
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EDITOR_ASSET="Godot_v${GODOT_VERSION}_linux.${GODOT_HOST_ARCH}.zip"
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TEMPLATES_ASSET="Godot_v${GODOT_VERSION}_export_templates.tpz"
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TEMPLATE_VERSION="${GODOT_VERSION//-/.}"
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fi
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BASE_URL="https://github.com/godotengine/godot/releases/download/$GODOT_VERSION"
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BASE_URL="https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION"
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TEMPLATE_VERSION="${GODOT_VERSION//-/.}"
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CACHE_DIR="$GODOT_ACTION_ROOT/cache/$GODOT_VERSION/$EDITION/linux-$GODOT_HOST_ARCH"
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EDITOR_DIR="$CACHE_DIR/editor"
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USER_DATA_DIR="$CACHE_DIR/user-data"
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+11
-40
@@ -16,7 +16,7 @@ require_environment() {
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}
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validate_common_inputs() {
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[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}-stable$ ]] || fail "godot-version must be a stable Godot 4 tag such as 4.7.2-stable. Alpha, beta, RC, and dev tags are not supported."
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[[ "$GODOT_VERSION" =~ ^4(\.[0-9]+){1,2}(-[0-9A-Za-z][0-9A-Za-z._-]*)?$ ]] || fail "godot-version must be a Godot 4 release tag such as 4.7.2-stable."
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[[ "$GODOT_HOST_OS" == "macos" ]] || fail "host-os must be 'macos' when this action runs on macOS."
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[[ "$GODOT_DOTNET" == "true" || "$GODOT_DOTNET" == "false" ]] || fail "dotnet must be 'true' or 'false'."
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[[ "$GODOT_EXPORT_MODE" == "release" || "$GODOT_EXPORT_MODE" == "debug" ]] || fail "export-mode must be 'release' or 'debug'."
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@@ -33,23 +33,16 @@ actual_architecture() {
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esac
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}
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release_asset_checksum() {
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local asset="$1"
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local sum_file="$2"
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local expected
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expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
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[[ -n "$expected" ]] || fail "Godot $GODOT_VERSION does not publish required $EDITION asset '$asset' for macOS/$GODOT_HOST_ARCH at $BASE_URL. Choose a supported stable release and architecture."
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printf '%s\n' "$expected"
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}
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download_and_verify() {
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local asset="$1"
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local destination="$2"
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local expected="$3"
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local sum_file="$3"
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local expected
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local actual
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curl --fail --location --retry 3 --silent --show-error "$BASE_URL/$asset" --output "$destination"
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expected="$(awk -v asset="$asset" '$2 == asset || $2 == "*" asset { print $1; exit }' "$sum_file")"
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[[ -n "$expected" ]] || fail "Release checksum manifest does not contain $asset."
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actual="$(shasum -a 512 "$destination" | awk '{ print $1 }')"
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[[ "$actual" == "$expected" ]] || fail "SHA-512 verification failed for $asset."
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}
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@@ -58,39 +51,18 @@ find_editor() {
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find "$EDITOR_DIR" -type f -path '*.app/Contents/MacOS/*' -name 'Godot*' -print -quit
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}
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install_export_templates() {
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local staging_directory="$1"
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local staged_templates="$staging_directory/templates"
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local staged_version="$staged_templates/version.txt"
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local actual_template_version
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[[ -f "$staged_version" ]] || fail "The export-template archive '$TEMPLATES_ASSET' did not contain templates/version.txt."
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actual_template_version="$(tr -d '\r\n' < "$staged_version")"
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[[ "$actual_template_version" == "$TEMPLATE_VERSION" ]] || fail "The export-template archive '$TEMPLATES_ASSET' reports template version '$actual_template_version', expected '$TEMPLATE_VERSION'."
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mkdir -p "$TEMPLATE_DIR"
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cp -R "$staged_templates/." "$TEMPLATE_DIR/"
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rm -rf "$staging_directory"
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[[ -f "$TEMPLATE_DIR/version.txt" ]] || fail "The export-template archive '$TEMPLATES_ASSET' could not be installed to '$TEMPLATE_DIR'."
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}
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install_godot() {
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local sum_file="$CACHE_DIR/SHA512-SUMS.txt"
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local editor_archive="$CACHE_DIR/$EDITOR_ASSET"
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local templates_archive="$CACHE_DIR/$TEMPLATES_ASSET"
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local templates_staging_directory="$CACHE_DIR/templates-staging"
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local editor_checksum
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local templates_checksum
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rm -rf "$CACHE_DIR"
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mkdir -p "$EDITOR_DIR"
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mkdir -p "$EDITOR_DIR" "$TEMPLATE_DIR"
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curl --fail --location --retry 3 --silent --show-error "$BASE_URL/SHA512-SUMS.txt" --output "$sum_file"
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editor_checksum="$(release_asset_checksum "$EDITOR_ASSET" "$sum_file")"
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templates_checksum="$(release_asset_checksum "$TEMPLATES_ASSET" "$sum_file")"
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download_and_verify "$EDITOR_ASSET" "$editor_archive" "$editor_checksum"
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download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$templates_checksum"
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download_and_verify "$EDITOR_ASSET" "$editor_archive" "$sum_file"
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download_and_verify "$TEMPLATES_ASSET" "$templates_archive" "$sum_file"
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unzip -q "$editor_archive" -d "$EDITOR_DIR"
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unzip -q "$templates_archive" -d "$templates_staging_directory"
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install_export_templates "$templates_staging_directory"
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unzip -q "$templates_archive" -d "$TEMPLATE_DIR"
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EDITOR_EXECUTABLE="$(find_editor)"
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[[ -n "$EDITOR_EXECUTABLE" ]] || fail "The Godot editor archive did not contain a macOS app executable."
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[[ -f "$TEMPLATE_DIR/version.txt" ]] || fail "The export-template archive did not contain version.txt."
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@@ -133,15 +105,14 @@ if [[ "$GODOT_DOTNET" == "true" ]]; then
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EDITION=dotnet
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EDITOR_ASSET="Godot_v${GODOT_VERSION}_mono_macos.universal.zip"
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TEMPLATES_ASSET="Godot_v${GODOT_VERSION}_mono_export_templates.tpz"
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TEMPLATE_VERSION="${GODOT_VERSION//-/.}.mono"
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else
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EDITION=standard
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EDITOR_ASSET="Godot_v${GODOT_VERSION}_macos.universal.zip"
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TEMPLATES_ASSET="Godot_v${GODOT_VERSION}_export_templates.tpz"
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TEMPLATE_VERSION="${GODOT_VERSION//-/.}"
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fi
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BASE_URL="https://github.com/godotengine/godot/releases/download/$GODOT_VERSION"
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BASE_URL="https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION"
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TEMPLATE_VERSION="${GODOT_VERSION//-/.}"
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CACHE_DIR="$GODOT_ACTION_ROOT/cache/$GODOT_VERSION/$EDITION/macos-$GODOT_HOST_ARCH"
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EDITOR_DIR="$CACHE_DIR/editor"
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USER_HOME="$CACHE_DIR/home"
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+13
-54
@@ -17,26 +17,6 @@ function Require-Environment([string]$Name) {
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return $value
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}
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function Test-PathIsWithinDirectory([string]$ParentDirectory, [string]$CandidateDirectory) {
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# [IO.Path]::GetRelativePath is not available in Windows PowerShell 5.1.
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# Compare complete paths with a separator boundary so, for example,
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# C:\workspace-other is not considered a child of C:\workspace.
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$parentPath = [IO.Path]::GetFullPath($ParentDirectory)
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$candidatePath = [IO.Path]::GetFullPath($CandidateDirectory)
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$directorySeparator = [IO.Path]::DirectorySeparatorChar.ToString()
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$alternateSeparator = [IO.Path]::AltDirectorySeparatorChar.ToString()
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if ($candidatePath.Equals($parentPath, [StringComparison]::OrdinalIgnoreCase)) {
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return $true
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}
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if (-not $parentPath.EndsWith($directorySeparator) -and -not $parentPath.EndsWith($alternateSeparator)) {
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$parentPath += $directorySeparator
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}
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return $candidatePath.StartsWith($parentPath, [StringComparison]::OrdinalIgnoreCase)
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}
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function Get-ActualArchitecture {
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$architecture = $env:PROCESSOR_ARCHITEW6432
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if ([string]::IsNullOrWhiteSpace($architecture)) {
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@@ -55,15 +35,16 @@ function Get-Checksum([string]$ManifestPath, [string]$Asset) {
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$_ -match '^([0-9A-Fa-f]{128})\s+\*?(.+)$' -and $Matches[2] -eq $Asset
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} | Select-Object -First 1
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if (-not $line) {
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Fail "Godot $GodotVersion does not publish required $edition asset '$Asset' for Windows/$HostArch at $script:BaseUrl. Choose a supported stable release and architecture."
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Fail "Release checksum manifest does not contain $Asset."
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}
|
||||
return ($line -split '\s+')[0].ToLowerInvariant()
|
||||
}
|
||||
|
||||
function Download-AndVerify([string]$Asset, [string]$Destination, [string]$ExpectedChecksum) {
|
||||
function Download-AndVerify([string]$Asset, [string]$Destination, [string]$ManifestPath) {
|
||||
Invoke-WebRequest -Uri "$script:BaseUrl/$Asset" -OutFile $Destination
|
||||
$expected = Get-Checksum $ManifestPath $Asset
|
||||
$actual = (Get-FileHash -LiteralPath $Destination -Algorithm SHA512).Hash.ToLowerInvariant()
|
||||
if ($actual -ne $ExpectedChecksum) {
|
||||
if ($actual -ne $expected) {
|
||||
Fail "SHA-512 verification failed for $Asset."
|
||||
}
|
||||
}
|
||||
@@ -76,24 +57,6 @@ function Find-Editor([string]$Directory) {
|
||||
return $null
|
||||
}
|
||||
|
||||
function Install-ExportTemplates([string]$StagingDirectory, [string]$TemplateDirectory, [string]$TemplateAsset, [string]$ExpectedVersion) {
|
||||
$stagedTemplates = Join-Path $StagingDirectory 'templates'
|
||||
$stagedVersion = Join-Path $stagedTemplates 'version.txt'
|
||||
if (-not (Test-Path -LiteralPath $stagedVersion -PathType Leaf)) {
|
||||
Fail "The export-template archive '$TemplateAsset' did not contain templates/version.txt."
|
||||
}
|
||||
$actualVersion = (Get-Content -LiteralPath $stagedVersion -Raw).Trim()
|
||||
if ($actualVersion -ne $ExpectedVersion) {
|
||||
Fail "The export-template archive '$TemplateAsset' reports template version '$actualVersion', expected '$ExpectedVersion'."
|
||||
}
|
||||
New-Item -ItemType Directory -Force -Path $TemplateDirectory | Out-Null
|
||||
Get-ChildItem -LiteralPath $stagedTemplates -Force | Copy-Item -Destination $TemplateDirectory -Recurse -Force
|
||||
Remove-Item -LiteralPath $StagingDirectory -Recurse -Force
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $TemplateDirectory 'version.txt') -PathType Leaf)) {
|
||||
Fail "The export-template archive '$TemplateAsset' could not be installed to '$TemplateDirectory'."
|
||||
}
|
||||
}
|
||||
|
||||
$GodotVersion = Require-Environment 'GODOT_VERSION'
|
||||
$HostOs = Require-Environment 'GODOT_HOST_OS'
|
||||
$HostArch = Require-Environment 'GODOT_HOST_ARCH'
|
||||
@@ -106,7 +69,7 @@ $ActionRoot = Require-Environment 'GODOT_ACTION_ROOT'
|
||||
$Workspace = Require-Environment 'GITHUB_WORKSPACE'
|
||||
$GithubOutput = Require-Environment 'GITHUB_OUTPUT'
|
||||
|
||||
if ($GodotVersion -notmatch '^4(\.[0-9]+){1,2}-stable$') { Fail 'godot-version must be a stable Godot 4 tag such as 4.7.2-stable. Alpha, beta, RC, and dev tags are not supported.' }
|
||||
if ($GodotVersion -notmatch '^4(\.[0-9]+){1,2}(-[0-9A-Za-z][0-9A-Za-z._-]*)?$') { Fail 'godot-version must be a Godot 4 release tag such as 4.7.2-stable.' }
|
||||
if ($HostOs -ne 'windows') { Fail "host-os must be 'windows' when this action runs on Windows." }
|
||||
if ($Dotnet -notin @('true', 'false')) { Fail "dotnet must be 'true' or 'false'." }
|
||||
if ($ExportMode -notin @('release', 'debug')) { Fail "export-mode must be 'release' or 'debug'." }
|
||||
@@ -118,7 +81,8 @@ if ($HostArch -ne (Get-ActualArchitecture)) { Fail "host-arch '$HostArch' does n
|
||||
$workspaceDirectory = [IO.Path]::GetFullPath($Workspace)
|
||||
if ([IO.Path]::IsPathRooted($ProjectPath)) { Fail 'project-path must be relative to the checked-out workspace.' }
|
||||
$ProjectDirectory = [IO.Path]::GetFullPath((Join-Path $workspaceDirectory $ProjectPath))
|
||||
if (-not (Test-PathIsWithinDirectory $workspaceDirectory $ProjectDirectory)) { Fail 'project-path must remain inside the checked-out workspace.' }
|
||||
$projectRelativePath = [IO.Path]::GetRelativePath($workspaceDirectory, $ProjectDirectory)
|
||||
if ($projectRelativePath -eq '..' -or $projectRelativePath.StartsWith("..$([IO.Path]::DirectorySeparatorChar)") -or [IO.Path]::IsPathRooted($projectRelativePath)) { Fail 'project-path must remain inside the checked-out workspace.' }
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $ProjectDirectory 'project.godot') -PathType Leaf)) { Fail "No project.godot was found in project-path '$ProjectPath'." }
|
||||
$PresetFile = Join-Path $ProjectDirectory 'export_presets.cfg'
|
||||
if (-not (Test-Path -LiteralPath $PresetFile -PathType Leaf)) { Fail "No export_presets.cfg was found in project-path '$ProjectPath'." }
|
||||
@@ -132,7 +96,6 @@ if ($Dotnet -eq 'true') {
|
||||
'arm64' { "Godot_v${GodotVersion}_mono_windows_arm64.zip" }
|
||||
}
|
||||
$templatesAsset = "Godot_v${GodotVersion}_mono_export_templates.tpz"
|
||||
$templateVersion = ($GodotVersion -replace '-', '.') + '.mono'
|
||||
} else {
|
||||
$edition = 'standard'
|
||||
$editorAsset = switch ($HostArch) {
|
||||
@@ -141,10 +104,10 @@ if ($Dotnet -eq 'true') {
|
||||
'arm64' { "Godot_v${GodotVersion}_windows_arm64.exe.zip" }
|
||||
}
|
||||
$templatesAsset = "Godot_v${GodotVersion}_export_templates.tpz"
|
||||
$templateVersion = $GodotVersion -replace '-', '.'
|
||||
}
|
||||
|
||||
$script:BaseUrl = "https://github.com/godotengine/godot/releases/download/$GodotVersion"
|
||||
$script:BaseUrl = "https://github.com/godotengine/godot-builds/releases/download/$GodotVersion"
|
||||
$templateVersion = $GodotVersion -replace '-', '.'
|
||||
$cacheDirectory = Join-Path $ActionRoot "cache\$GodotVersion\$edition\windows-$HostArch"
|
||||
$editorDirectory = Join-Path $cacheDirectory 'editor'
|
||||
$userHome = Join-Path $cacheDirectory 'home'
|
||||
@@ -158,19 +121,15 @@ if ((Test-Path -LiteralPath $marker -PathType Leaf) -and (Test-Path -LiteralPath
|
||||
|
||||
if (-not $editorExecutable) {
|
||||
if (Test-Path -LiteralPath $cacheDirectory) { Remove-Item -LiteralPath $cacheDirectory -Recurse -Force }
|
||||
New-Item -ItemType Directory -Force -Path $editorDirectory | Out-Null
|
||||
New-Item -ItemType Directory -Force -Path $editorDirectory, $templateDirectory | Out-Null
|
||||
$manifestPath = Join-Path $cacheDirectory 'SHA512-SUMS.txt'
|
||||
$editorArchive = Join-Path $cacheDirectory $editorAsset
|
||||
$templatesArchive = Join-Path $cacheDirectory $templatesAsset
|
||||
$templatesStagingDirectory = Join-Path $cacheDirectory 'templates-staging'
|
||||
Invoke-WebRequest -Uri "$script:BaseUrl/SHA512-SUMS.txt" -OutFile $manifestPath
|
||||
$editorChecksum = Get-Checksum $manifestPath $editorAsset
|
||||
$templatesChecksum = Get-Checksum $manifestPath $templatesAsset
|
||||
Download-AndVerify $editorAsset $editorArchive $editorChecksum
|
||||
Download-AndVerify $templatesAsset $templatesArchive $templatesChecksum
|
||||
Download-AndVerify $editorAsset $editorArchive $manifestPath
|
||||
Download-AndVerify $templatesAsset $templatesArchive $manifestPath
|
||||
Expand-Archive -LiteralPath $editorArchive -DestinationPath $editorDirectory -Force
|
||||
Expand-Archive -LiteralPath $templatesArchive -DestinationPath $templatesStagingDirectory -Force
|
||||
Install-ExportTemplates $templatesStagingDirectory $templateDirectory $templatesAsset $templateVersion
|
||||
Expand-Archive -LiteralPath $templatesArchive -DestinationPath $templateDirectory -Force
|
||||
$editorExecutable = Find-Editor $editorDirectory
|
||||
if (-not $editorExecutable) { Fail 'The Godot editor archive did not contain an executable.' }
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $templateDirectory 'version.txt') -PathType Leaf)) { Fail 'The export-template archive did not contain version.txt.' }
|
||||
|
||||
Reference in New Issue
Block a user