Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
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ce35f98fb7 | ||
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ef2f78ff91 |
+246
-97
@@ -1,11 +1,16 @@
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[CmdletBinding()]
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param()
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param(
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[switch]$SkipExecution
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)
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Set-StrictMode -Version Latest
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$ErrorActionPreference = 'Stop'
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function Fail([string]$Message) {
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Write-Error "::error::$Message"
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Write-Host "::error::$Message"
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if ($SkipExecution) {
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throw $Message
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}
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exit 1
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}
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@@ -18,20 +23,16 @@ function Require-Environment([string]$Name) {
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}
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function Test-PathIsWithinDirectory([string]$ParentDirectory, [string]$CandidateDirectory) {
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# [IO.Path]::GetRelativePath is not available in Windows PowerShell 5.1.
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# Compare complete paths with a separator boundary so, for example,
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# C:\workspace-other is not considered a child of C:\workspace.
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$parentPath = [IO.Path]::GetFullPath($ParentDirectory)
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$candidatePath = [IO.Path]::GetFullPath($CandidateDirectory)
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$directorySeparator = [IO.Path]::DirectorySeparatorChar.ToString()
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$alternateSeparator = [IO.Path]::AltDirectorySeparatorChar.ToString()
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$separator = [IO.Path]::DirectorySeparatorChar.ToString()
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if ($candidatePath.Equals($parentPath, [StringComparison]::OrdinalIgnoreCase)) {
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return $true
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}
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if (-not $parentPath.EndsWith($directorySeparator) -and -not $parentPath.EndsWith($alternateSeparator)) {
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$parentPath += $directorySeparator
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if (-not $parentPath.EndsWith($separator)) {
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$parentPath += $separator
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}
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return $candidatePath.StartsWith($parentPath, [StringComparison]::OrdinalIgnoreCase)
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@@ -42,6 +43,7 @@ function Get-ActualArchitecture {
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if ([string]::IsNullOrWhiteSpace($architecture)) {
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$architecture = $env:PROCESSOR_ARCHITECTURE
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}
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switch ($architecture.ToUpperInvariant()) {
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'AMD64' { return 'x86_64' }
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'X86' { return 'x86_32' }
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@@ -50,50 +52,227 @@ function Get-ActualArchitecture {
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}
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}
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function Get-Checksum([string]$ManifestPath, [string]$Asset) {
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$line = Get-Content -LiteralPath $ManifestPath | Where-Object {
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$_ -match '^([0-9A-Fa-f]{128})\s+\*?(.+)$' -and $Matches[2] -eq $Asset
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} | Select-Object -First 1
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if (-not $line) {
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Fail "Godot $GodotVersion does not publish required $edition asset '$Asset' for Windows/$HostArch at $script:BaseUrl. Choose a supported stable release and architecture."
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}
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return ($line -split '\s+')[0].ToLowerInvariant()
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function Get-GodotAssets([string]$Version, [string]$Dotnet, [string]$Architecture) {
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if ($Dotnet -eq 'true') {
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$edition = 'dotnet'
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$editorBaseName = switch ($Architecture) {
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'x86_32' { "Godot_v${Version}_mono_win32" }
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'x86_64' { "Godot_v${Version}_mono_win64" }
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'arm64' { "Godot_v${Version}_mono_windows_arm64" }
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default { Fail "Unsupported Windows host-arch '$Architecture'." }
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}
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function Download-AndVerify([string]$Asset, [string]$Destination, [string]$ExpectedChecksum) {
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Invoke-WebRequest -Uri "$script:BaseUrl/$Asset" -OutFile $Destination
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$actual = (Get-FileHash -LiteralPath $Destination -Algorithm SHA512).Hash.ToLowerInvariant()
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if ($actual -ne $ExpectedChecksum) {
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Fail "SHA-512 verification failed for $Asset."
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return [PSCustomObject]@{
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Edition = $edition
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EditorAsset = "$editorBaseName.zip"
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EditorFileName = "${editorBaseName}_console.exe"
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TemplatesAsset = "Godot_v${Version}_mono_export_templates.tpz"
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TemplateVersion = ($Version -replace '-', '.') + '.mono'
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}
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}
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function Find-Editor([string]$Directory) {
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$console = Get-ChildItem -LiteralPath $Directory -Recurse -File -Filter 'Godot*console.exe' -ErrorAction SilentlyContinue | Select-Object -First 1
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if ($console) { return $console.FullName }
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$editor = Get-ChildItem -LiteralPath $Directory -Recurse -File -Filter 'Godot*.exe' -ErrorAction SilentlyContinue | Select-Object -First 1
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if ($editor) { return $editor.FullName }
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$edition = 'standard'
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$editorBaseName = switch ($Architecture) {
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'x86_32' { "Godot_v${Version}_win32" }
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'x86_64' { "Godot_v${Version}_win64" }
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'arm64' { "Godot_v${Version}_windows_arm64" }
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default { Fail "Unsupported Windows host-arch '$Architecture'." }
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}
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return [PSCustomObject]@{
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Edition = $edition
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EditorAsset = "${editorBaseName}.exe.zip"
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EditorFileName = "${editorBaseName}_console.exe"
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TemplatesAsset = "Godot_v${Version}_export_templates.tpz"
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TemplateVersion = $Version -replace '-', '.'
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}
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}
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function Get-ExpectedPeMachine([string]$Architecture) {
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switch ($Architecture) {
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'x86_32' { return [uint16]0x014c }
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'x86_64' { return [uint16]0x8664 }
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'arm64' { return [uint16]0xaa64 }
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default { Fail "Unsupported Windows host-arch '$Architecture'." }
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}
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}
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function Get-Checksum([string]$ManifestPath, [string]$Asset, [string]$Version, [string]$Edition, [string]$Architecture, [string]$BaseUrl) {
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foreach ($line in Get-Content -LiteralPath $ManifestPath) {
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if ($line -match '^([0-9A-Fa-f]{128})\s+\*?(.+)$' -and $Matches[2] -eq $Asset) {
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return $Matches[1].ToLowerInvariant()
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}
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}
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Fail "Godot $Version does not publish required $Edition asset '$Asset' for Windows/$Architecture at $BaseUrl. Choose a supported stable release and architecture."
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}
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function Invoke-Download([string]$Uri, [string]$Destination) {
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$lastError = $null
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for ($attempt = 1; $attempt -le 3; $attempt++) {
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try {
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Invoke-WebRequest -UseBasicParsing -Uri $Uri -OutFile $Destination
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$lastError = $null
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break
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} catch {
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$lastError = $_
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if (Test-Path -LiteralPath $Destination) {
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Remove-Item -LiteralPath $Destination -Force
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}
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if ($attempt -lt 3) {
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Start-Sleep -Seconds $attempt
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}
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}
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}
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if ($null -ne $lastError) {
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Fail "Failed to download '$Uri' after 3 attempts: $($lastError.Exception.Message)"
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}
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}
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function Invoke-VerifiedDownload([string]$Uri, [string]$Destination, [string]$ExpectedChecksum) {
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Invoke-Download $Uri $Destination
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$actualChecksum = (Get-FileHash -LiteralPath $Destination -Algorithm SHA512).Hash.ToLowerInvariant()
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if ($actualChecksum -ne $ExpectedChecksum) {
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Fail "SHA-512 verification failed for $(Split-Path -Leaf $Destination)."
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}
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}
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function Get-CachePaths([string]$Root, [string]$TemplateVersion) {
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$editorDirectory = Join-Path $Root 'editor'
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$userHome = Join-Path $Root 'home'
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return [PSCustomObject]@{
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Root = $Root
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EditorDirectory = $editorDirectory
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UserHome = $userHome
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TemplateDirectory = Join-Path $userHome "AppData\Roaming\Godot\export_templates\$TemplateVersion"
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Marker = Join-Path $Root '.complete'
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}
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}
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function Get-EditorExecutable([string]$EditorDirectory, [string]$ExpectedFileName) {
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$matches = @(Get-ChildItem -LiteralPath $EditorDirectory -Recurse -File -ErrorAction SilentlyContinue |
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Where-Object { $_.Name -eq $ExpectedFileName })
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if ($matches.Count -eq 1) {
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return $matches[0].FullName
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}
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return $null
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}
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function Install-ExportTemplates([string]$StagingDirectory, [string]$TemplateDirectory, [string]$TemplateAsset, [string]$ExpectedVersion) {
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function Get-PeMachine([string]$Path) {
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try {
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$stream = [IO.File]::Open($Path, [IO.FileMode]::Open, [IO.FileAccess]::Read, [IO.FileShare]::Read)
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try {
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if ($stream.Length -lt 64) { return $null }
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$header = New-Object byte[] 64
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if ($stream.Read($header, 0, $header.Length) -ne $header.Length -or $header[0] -ne 0x4d -or $header[1] -ne 0x5a) {
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return $null
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}
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$peOffset = [BitConverter]::ToInt32($header, 0x3c)
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if ($peOffset -lt 0 -or ($peOffset + 6) -gt $stream.Length) { return $null }
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$stream.Position = $peOffset
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$signature = New-Object byte[] 6
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if ($stream.Read($signature, 0, $signature.Length) -ne $signature.Length) { return $null }
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if ($signature[0] -ne 0x50 -or $signature[1] -ne 0x45 -or $signature[2] -ne 0 -or $signature[3] -ne 0) { return $null }
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return [BitConverter]::ToUInt16($signature, 4)
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} finally {
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$stream.Dispose()
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}
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} catch {
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return $null
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}
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}
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function Test-ExpectedEditor([string]$EditorDirectory, [string]$ExpectedFileName, [uint16]$ExpectedMachine) {
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$editorExecutable = Get-EditorExecutable $EditorDirectory $ExpectedFileName
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return $null -ne $editorExecutable -and (Get-PeMachine $editorExecutable) -eq $ExpectedMachine
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}
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function Assert-ExpectedEditor([string]$EditorDirectory, [string]$ExpectedFileName, [uint16]$ExpectedMachine, [string]$Architecture) {
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$editorExecutable = Get-EditorExecutable $EditorDirectory $ExpectedFileName
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if ($null -eq $editorExecutable) {
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Fail "The Godot editor archive did not contain the expected console executable '$ExpectedFileName'."
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}
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if ((Get-PeMachine $editorExecutable) -ne $ExpectedMachine) {
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Fail "The expected Godot console executable '$ExpectedFileName' is not a valid $Architecture Windows executable."
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}
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return $editorExecutable
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}
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function Test-ValidCache($Paths, [string]$TemplateVersion, [string]$ExpectedFileName, [uint16]$ExpectedMachine) {
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if (-not (Test-Path -LiteralPath $Paths.Marker -PathType Leaf)) { return $false }
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$installedVersion = Join-Path $Paths.TemplateDirectory 'version.txt'
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if (-not (Test-Path -LiteralPath $installedVersion -PathType Leaf)) { return $false }
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if ((Get-Content -LiteralPath $installedVersion -Raw).Trim() -ne $TemplateVersion) { return $false }
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return Test-ExpectedEditor $Paths.EditorDirectory $ExpectedFileName $ExpectedMachine
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}
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function Install-ExportTemplates($Paths, [string]$StagingDirectory, [string]$TemplateAsset, [string]$TemplateVersion) {
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$stagedTemplates = Join-Path $StagingDirectory 'templates'
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$stagedVersion = Join-Path $stagedTemplates 'version.txt'
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if (-not (Test-Path -LiteralPath $stagedVersion -PathType Leaf)) {
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Fail "The export-template archive '$TemplateAsset' did not contain templates/version.txt."
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||||
}
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$actualVersion = (Get-Content -LiteralPath $stagedVersion -Raw).Trim()
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||||
if ($actualVersion -ne $ExpectedVersion) {
|
||||
Fail "The export-template archive '$TemplateAsset' reports template version '$actualVersion', expected '$ExpectedVersion'."
|
||||
if ((Get-Content -LiteralPath $stagedVersion -Raw).Trim() -ne $TemplateVersion) {
|
||||
Fail "The export-template archive '$TemplateAsset' reports template version '$((Get-Content -LiteralPath $stagedVersion -Raw).Trim())', expected '$TemplateVersion'."
|
||||
}
|
||||
New-Item -ItemType Directory -Force -Path $TemplateDirectory | Out-Null
|
||||
Get-ChildItem -LiteralPath $stagedTemplates -Force | Copy-Item -Destination $TemplateDirectory -Recurse -Force
|
||||
Remove-Item -LiteralPath $StagingDirectory -Recurse -Force
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $TemplateDirectory 'version.txt') -PathType Leaf)) {
|
||||
Fail "The export-template archive '$TemplateAsset' could not be installed to '$TemplateDirectory'."
|
||||
|
||||
New-Item -ItemType Directory -Force -Path $Paths.TemplateDirectory | Out-Null
|
||||
Get-ChildItem -LiteralPath $stagedTemplates -Force | Copy-Item -Destination $Paths.TemplateDirectory -Recurse -Force
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $Paths.TemplateDirectory 'version.txt') -PathType Leaf)) {
|
||||
Fail "The export-template archive '$TemplateAsset' could not be installed to '$($Paths.TemplateDirectory)'."
|
||||
}
|
||||
}
|
||||
|
||||
function Install-GodotCache($Paths, $Assets, [uint16]$ExpectedMachine, [string]$Architecture, [string]$Version, [string]$BaseUrl) {
|
||||
New-Item -ItemType Directory -Force -Path $Paths.EditorDirectory | Out-Null
|
||||
$manifestPath = Join-Path $Paths.Root 'SHA512-SUMS.txt'
|
||||
$editorArchive = Join-Path $Paths.Root $Assets.EditorAsset
|
||||
$templatesArchive = Join-Path $Paths.Root $Assets.TemplatesAsset
|
||||
$templatesZipArchive = Join-Path $Paths.Root 'export-templates.zip'
|
||||
$templatesStagingDirectory = Join-Path $Paths.Root 'templates-staging'
|
||||
|
||||
Invoke-Download "$BaseUrl/SHA512-SUMS.txt" $manifestPath
|
||||
$editorChecksum = Get-Checksum $manifestPath $Assets.EditorAsset $Version $Assets.Edition $Architecture $BaseUrl
|
||||
$templatesChecksum = Get-Checksum $manifestPath $Assets.TemplatesAsset $Version $Assets.Edition $Architecture $BaseUrl
|
||||
Invoke-VerifiedDownload "$BaseUrl/$($Assets.EditorAsset)" $editorArchive $editorChecksum
|
||||
Invoke-VerifiedDownload "$BaseUrl/$($Assets.TemplatesAsset)" $templatesArchive $templatesChecksum
|
||||
|
||||
Expand-Archive -LiteralPath $editorArchive -DestinationPath $Paths.EditorDirectory -Force
|
||||
Assert-ExpectedEditor $Paths.EditorDirectory $Assets.EditorFileName $ExpectedMachine $Architecture | Out-Null
|
||||
|
||||
# Expand-Archive recognizes .zip only; Godot's verified .tpz payload is a ZIP archive.
|
||||
Copy-Item -LiteralPath $templatesArchive -Destination $templatesZipArchive -Force
|
||||
Expand-Archive -LiteralPath $templatesZipArchive -DestinationPath $templatesStagingDirectory -Force
|
||||
Install-ExportTemplates $Paths $templatesStagingDirectory $Assets.TemplatesAsset $Assets.TemplateVersion
|
||||
Remove-Item -LiteralPath $templatesStagingDirectory -Recurse -Force
|
||||
|
||||
@("release=$Version", "editor=$($Assets.EditorAsset)", "templates=$($Assets.TemplatesAsset)") |
|
||||
Set-Content -LiteralPath $Paths.Marker -NoNewline -Encoding ASCII
|
||||
}
|
||||
|
||||
function Invoke-GodotExport([string]$EditorExecutable, [string]$ProjectDirectory, [string]$ExportMode, [string]$ExportPreset, [string]$OutputFile, [scriptblock]$EditorRunner) {
|
||||
try {
|
||||
if ($null -ne $EditorRunner) {
|
||||
& $EditorRunner $EditorExecutable $ProjectDirectory $ExportMode $ExportPreset $OutputFile
|
||||
} else {
|
||||
& $EditorExecutable --headless --path $ProjectDirectory "--export-$ExportMode" $ExportPreset $OutputFile
|
||||
}
|
||||
} catch {
|
||||
Fail "Godot could not start '$EditorExecutable': $($_.Exception.Message)"
|
||||
}
|
||||
|
||||
if ($LASTEXITCODE -ne 0) {
|
||||
Fail "Godot export failed with exit code $LASTEXITCODE."
|
||||
}
|
||||
if (-not (Test-Path -LiteralPath $OutputFile -PathType Leaf)) {
|
||||
Fail "Godot completed without creating the expected output '$(Split-Path -Leaf $OutputFile)'."
|
||||
}
|
||||
}
|
||||
|
||||
if ($SkipExecution) { return }
|
||||
|
||||
$GodotVersion = Require-Environment 'GODOT_VERSION'
|
||||
$HostOs = Require-Environment 'GODOT_HOST_OS'
|
||||
$HostArch = Require-Environment 'GODOT_HOST_ARCH'
|
||||
@@ -113,83 +292,53 @@ if ($ExportMode -notin @('release', 'debug')) { Fail "export-mode must be 'relea
|
||||
if ([string]::IsNullOrWhiteSpace($ExportPreset)) { Fail 'export-preset must not be empty.' }
|
||||
if ([string]::IsNullOrWhiteSpace($ExportFileName) -or $ExportFileName -in @('.', '..') -or $ExportFileName.IndexOfAny([IO.Path]::GetInvalidFileNameChars()) -ge 0 -or $ExportFileName.Contains('/') -or $ExportFileName.Contains('\')) { Fail 'export-file-name must be a filename without path separators.' }
|
||||
if ($HostArch -notin @('x86_32', 'x86_64', 'arm64')) { Fail "Unsupported Windows host-arch '$HostArch'." }
|
||||
if ($HostArch -ne (Get-ActualArchitecture)) { Fail "host-arch '$HostArch' does not match this Windows runner ($(Get-ActualArchitecture))." }
|
||||
|
||||
$actualArchitecture = Get-ActualArchitecture
|
||||
if ($HostArch -ne $actualArchitecture) { Fail "host-arch '$HostArch' does not match this Windows runner ($actualArchitecture)." }
|
||||
|
||||
$workspaceDirectory = [IO.Path]::GetFullPath($Workspace)
|
||||
if ([IO.Path]::IsPathRooted($ProjectPath)) { Fail 'project-path must be relative to the checked-out workspace.' }
|
||||
$ProjectDirectory = [IO.Path]::GetFullPath((Join-Path $workspaceDirectory $ProjectPath))
|
||||
if (-not (Test-PathIsWithinDirectory $workspaceDirectory $ProjectDirectory)) { Fail 'project-path must remain inside the checked-out workspace.' }
|
||||
if (-not (Test-Path -LiteralPath $ProjectDirectory -PathType Container)) { Fail "project-path '$ProjectPath' does not exist." }
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $ProjectDirectory 'project.godot') -PathType Leaf)) { Fail "No project.godot was found in project-path '$ProjectPath'." }
|
||||
$PresetFile = Join-Path $ProjectDirectory 'export_presets.cfg'
|
||||
if (-not (Test-Path -LiteralPath $PresetFile -PathType Leaf)) { Fail "No export_presets.cfg was found in project-path '$ProjectPath'." }
|
||||
if (-not (Select-String -LiteralPath $PresetFile -SimpleMatch "name=`"$ExportPreset`"" -Quiet)) { Fail "Export preset '$ExportPreset' was not found in export_presets.cfg." }
|
||||
$presetFile = Join-Path $ProjectDirectory 'export_presets.cfg'
|
||||
if (-not (Test-Path -LiteralPath $presetFile -PathType Leaf)) { Fail "No export_presets.cfg was found in project-path '$ProjectPath'." }
|
||||
if (-not (Select-String -LiteralPath $presetFile -SimpleMatch "name=`"$ExportPreset`"" -Quiet)) { Fail "Export preset '$ExportPreset' was not found in export_presets.cfg." }
|
||||
|
||||
if ($Dotnet -eq 'true') {
|
||||
$edition = 'dotnet'
|
||||
$editorAsset = switch ($HostArch) {
|
||||
'x86_32' { "Godot_v${GodotVersion}_mono_win32.zip" }
|
||||
'x86_64' { "Godot_v${GodotVersion}_mono_win64.zip" }
|
||||
'arm64' { "Godot_v${GodotVersion}_mono_windows_arm64.zip" }
|
||||
}
|
||||
$templatesAsset = "Godot_v${GodotVersion}_mono_export_templates.tpz"
|
||||
$templateVersion = ($GodotVersion -replace '-', '.') + '.mono'
|
||||
} else {
|
||||
$edition = 'standard'
|
||||
$editorAsset = switch ($HostArch) {
|
||||
'x86_32' { "Godot_v${GodotVersion}_win32.exe.zip" }
|
||||
'x86_64' { "Godot_v${GodotVersion}_win64.exe.zip" }
|
||||
'arm64' { "Godot_v${GodotVersion}_windows_arm64.exe.zip" }
|
||||
}
|
||||
$templatesAsset = "Godot_v${GodotVersion}_export_templates.tpz"
|
||||
$templateVersion = $GodotVersion -replace '-', '.'
|
||||
}
|
||||
$assets = Get-GodotAssets $GodotVersion $Dotnet $HostArch
|
||||
$expectedMachine = Get-ExpectedPeMachine $HostArch
|
||||
$baseUrl = "https://github.com/godotengine/godot/releases/download/$GodotVersion"
|
||||
$cacheDirectory = Join-Path $ActionRoot "cache\$GodotVersion\$($assets.Edition)\windows-$HostArch"
|
||||
$cachePaths = Get-CachePaths $cacheDirectory $assets.TemplateVersion
|
||||
|
||||
$script:BaseUrl = "https://github.com/godotengine/godot/releases/download/$GodotVersion"
|
||||
$cacheDirectory = Join-Path $ActionRoot "cache\$GodotVersion\$edition\windows-$HostArch"
|
||||
$editorDirectory = Join-Path $cacheDirectory 'editor'
|
||||
$userHome = Join-Path $cacheDirectory 'home'
|
||||
$templateDirectory = Join-Path $userHome "AppData\Roaming\Godot\export_templates\$templateVersion"
|
||||
$marker = Join-Path $cacheDirectory '.complete'
|
||||
if (-not (Test-ValidCache $cachePaths $assets.TemplateVersion $assets.EditorFileName $expectedMachine)) {
|
||||
$cacheParent = Split-Path -Parent $cacheDirectory
|
||||
$stagingDirectory = Join-Path $cacheParent ((Split-Path -Leaf $cacheDirectory) + ".staging-$PID")
|
||||
if (Test-Path -LiteralPath $stagingDirectory) { Remove-Item -LiteralPath $stagingDirectory -Recurse -Force }
|
||||
New-Item -ItemType Directory -Force -Path $cacheParent | Out-Null
|
||||
|
||||
$editorExecutable = $null
|
||||
if ((Test-Path -LiteralPath $marker -PathType Leaf) -and (Test-Path -LiteralPath (Join-Path $templateDirectory 'version.txt') -PathType Leaf)) {
|
||||
$editorExecutable = Find-Editor $editorDirectory
|
||||
}
|
||||
|
||||
if (-not $editorExecutable) {
|
||||
try {
|
||||
$stagingPaths = Get-CachePaths $stagingDirectory $assets.TemplateVersion
|
||||
Install-GodotCache $stagingPaths $assets $expectedMachine $HostArch $GodotVersion $baseUrl
|
||||
if (-not (Test-ValidCache $stagingPaths $assets.TemplateVersion $assets.EditorFileName $expectedMachine)) { Fail 'Godot cache installation did not pass validation.' }
|
||||
if (Test-Path -LiteralPath $cacheDirectory) { Remove-Item -LiteralPath $cacheDirectory -Recurse -Force }
|
||||
New-Item -ItemType Directory -Force -Path $editorDirectory | Out-Null
|
||||
$manifestPath = Join-Path $cacheDirectory 'SHA512-SUMS.txt'
|
||||
$editorArchive = Join-Path $cacheDirectory $editorAsset
|
||||
$templatesArchive = Join-Path $cacheDirectory $templatesAsset
|
||||
$templatesZipArchive = Join-Path $cacheDirectory ($templatesAsset -replace '\.tpz$', '.zip')
|
||||
$templatesStagingDirectory = Join-Path $cacheDirectory 'templates-staging'
|
||||
Invoke-WebRequest -Uri "$script:BaseUrl/SHA512-SUMS.txt" -OutFile $manifestPath
|
||||
$editorChecksum = Get-Checksum $manifestPath $editorAsset
|
||||
$templatesChecksum = Get-Checksum $manifestPath $templatesAsset
|
||||
Download-AndVerify $editorAsset $editorArchive $editorChecksum
|
||||
Download-AndVerify $templatesAsset $templatesArchive $templatesChecksum
|
||||
Expand-Archive -LiteralPath $editorArchive -DestinationPath $editorDirectory -Force
|
||||
Move-Item -LiteralPath $templatesArchive -Destination $templatesZipArchive
|
||||
Expand-Archive -LiteralPath $templatesZipArchive -DestinationPath $templatesStagingDirectory -Force
|
||||
Install-ExportTemplates $templatesStagingDirectory $templateDirectory $templatesAsset $templateVersion
|
||||
$editorExecutable = Find-Editor $editorDirectory
|
||||
if (-not $editorExecutable) { Fail 'The Godot editor archive did not contain an executable.' }
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $templateDirectory 'version.txt') -PathType Leaf)) { Fail 'The export-template archive did not contain version.txt.' }
|
||||
@("release=$GodotVersion", "editor=$editorAsset", "templates=$templatesAsset") | Set-Content -LiteralPath $marker -NoNewline
|
||||
Move-Item -LiteralPath $stagingDirectory -Destination $cacheDirectory
|
||||
} finally {
|
||||
if (Test-Path -LiteralPath $stagingDirectory) { Remove-Item -LiteralPath $stagingDirectory -Recurse -Force }
|
||||
}
|
||||
}
|
||||
|
||||
$editorExecutable = Assert-ExpectedEditor $cachePaths.EditorDirectory $assets.EditorFileName $expectedMachine $HostArch
|
||||
$safePreset = ($ExportPreset -replace '[^A-Za-z0-9_.-]', '_').Trim('_')
|
||||
if ([string]::IsNullOrWhiteSpace($safePreset)) { $safePreset = 'export' }
|
||||
$buildDirectory = Join-Path $ActionRoot "builds\$safePreset-$ExportMode-$PID"
|
||||
$outputFile = Join-Path $buildDirectory $ExportFileName
|
||||
New-Item -ItemType Directory -Force -Path $buildDirectory | Out-Null
|
||||
|
||||
$env:USERPROFILE = $userHome
|
||||
$env:APPDATA = Join-Path $userHome 'AppData\Roaming'
|
||||
$env:LOCALAPPDATA = Join-Path $userHome 'AppData\Local'
|
||||
& $editorExecutable --headless --path $ProjectDirectory "--export-$ExportMode" $ExportPreset $outputFile
|
||||
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
||||
if (-not (Test-Path -LiteralPath $outputFile)) { Fail "Godot completed without creating the expected output '$ExportFileName'." }
|
||||
$env:USERPROFILE = $cachePaths.UserHome
|
||||
$env:APPDATA = Join-Path $cachePaths.UserHome 'AppData\Roaming'
|
||||
$env:LOCALAPPDATA = Join-Path $cachePaths.UserHome 'AppData\Local'
|
||||
Invoke-GodotExport $editorExecutable $ProjectDirectory $ExportMode $ExportPreset $outputFile $null
|
||||
|
||||
"build-directory=$buildDirectory" | Add-Content -LiteralPath $GithubOutput
|
||||
"build-directory=$buildDirectory" | Add-Content -LiteralPath $GithubOutput -Encoding ASCII
|
||||
|
||||
Reference in New Issue
Block a user