[CmdletBinding()] param() Set-StrictMode -Version Latest $ErrorActionPreference = 'Stop' function Fail([string]$Message) { Write-Error "::error::$Message" exit 1 } function Require-Environment([string]$Name) { $value = [Environment]::GetEnvironmentVariable($Name) if ([string]::IsNullOrWhiteSpace($value)) { Fail "Required environment variable '$Name' is not set." } return $value } function Get-ActualArchitecture { $architecture = $env:PROCESSOR_ARCHITEW6432 if ([string]::IsNullOrWhiteSpace($architecture)) { $architecture = $env:PROCESSOR_ARCHITECTURE } switch ($architecture.ToUpperInvariant()) { 'AMD64' { return 'x86_64' } 'X86' { return 'x86_32' } 'ARM64' { return 'arm64' } default { Fail "Unsupported Windows runner architecture: $architecture." } } } function Get-Checksum([string]$ManifestPath, [string]$Asset) { $line = Get-Content -LiteralPath $ManifestPath | Where-Object { $_ -match '^([0-9A-Fa-f]{128})\s+\*?(.+)$' -and $Matches[2] -eq $Asset } | Select-Object -First 1 if (-not $line) { Fail "Godot $GodotVersion does not publish required $edition asset '$Asset' for Windows/$HostArch at $script:BaseUrl. Choose a supported stable release and architecture." } return ($line -split '\s+')[0].ToLowerInvariant() } function Download-AndVerify([string]$Asset, [string]$Destination, [string]$ExpectedChecksum) { Invoke-WebRequest -Uri "$script:BaseUrl/$Asset" -OutFile $Destination $actual = (Get-FileHash -LiteralPath $Destination -Algorithm SHA512).Hash.ToLowerInvariant() if ($actual -ne $ExpectedChecksum) { Fail "SHA-512 verification failed for $Asset." } } function Find-Editor([string]$Directory) { $console = Get-ChildItem -LiteralPath $Directory -Recurse -File -Filter 'Godot*console.exe' -ErrorAction SilentlyContinue | Select-Object -First 1 if ($console) { return $console.FullName } $editor = Get-ChildItem -LiteralPath $Directory -Recurse -File -Filter 'Godot*.exe' -ErrorAction SilentlyContinue | Select-Object -First 1 if ($editor) { return $editor.FullName } return $null } $GodotVersion = Require-Environment 'GODOT_VERSION' $HostOs = Require-Environment 'GODOT_HOST_OS' $HostArch = Require-Environment 'GODOT_HOST_ARCH' $Dotnet = Require-Environment 'GODOT_DOTNET' $ProjectPath = Require-Environment 'GODOT_PROJECT_PATH' $ExportPreset = Require-Environment 'GODOT_EXPORT_PRESET' $ExportMode = Require-Environment 'GODOT_EXPORT_MODE' $ExportFileName = Require-Environment 'GODOT_EXPORT_FILE_NAME' $ActionRoot = Require-Environment 'GODOT_ACTION_ROOT' $Workspace = Require-Environment 'GITHUB_WORKSPACE' $GithubOutput = Require-Environment 'GITHUB_OUTPUT' if ($GodotVersion -notmatch '^4(\.[0-9]+){1,2}-stable$') { Fail 'godot-version must be a stable Godot 4 tag such as 4.7.2-stable. Alpha, beta, RC, and dev tags are not supported.' } if ($HostOs -ne 'windows') { Fail "host-os must be 'windows' when this action runs on Windows." } if ($Dotnet -notin @('true', 'false')) { Fail "dotnet must be 'true' or 'false'." } if ($ExportMode -notin @('release', 'debug')) { Fail "export-mode must be 'release' or 'debug'." } if ([string]::IsNullOrWhiteSpace($ExportPreset)) { Fail 'export-preset must not be empty.' } if ([string]::IsNullOrWhiteSpace($ExportFileName) -or $ExportFileName -in @('.', '..') -or $ExportFileName.IndexOfAny([IO.Path]::GetInvalidFileNameChars()) -ge 0 -or $ExportFileName.Contains('/') -or $ExportFileName.Contains('\')) { Fail 'export-file-name must be a filename without path separators.' } if ($HostArch -notin @('x86_32', 'x86_64', 'arm64')) { Fail "Unsupported Windows host-arch '$HostArch'." } if ($HostArch -ne (Get-ActualArchitecture)) { Fail "host-arch '$HostArch' does not match this Windows runner ($(Get-ActualArchitecture))." } $workspaceDirectory = [IO.Path]::GetFullPath($Workspace) if ([IO.Path]::IsPathRooted($ProjectPath)) { Fail 'project-path must be relative to the checked-out workspace.' } $ProjectDirectory = [IO.Path]::GetFullPath((Join-Path $workspaceDirectory $ProjectPath)) $projectRelativePath = [IO.Path]::GetRelativePath($workspaceDirectory, $ProjectDirectory) if ($projectRelativePath -eq '..' -or $projectRelativePath.StartsWith("..$([IO.Path]::DirectorySeparatorChar)") -or [IO.Path]::IsPathRooted($projectRelativePath)) { Fail 'project-path must remain inside the checked-out workspace.' } if (-not (Test-Path -LiteralPath (Join-Path $ProjectDirectory 'project.godot') -PathType Leaf)) { Fail "No project.godot was found in project-path '$ProjectPath'." } $PresetFile = Join-Path $ProjectDirectory 'export_presets.cfg' if (-not (Test-Path -LiteralPath $PresetFile -PathType Leaf)) { Fail "No export_presets.cfg was found in project-path '$ProjectPath'." } if (-not (Select-String -LiteralPath $PresetFile -SimpleMatch "name=`"$ExportPreset`"" -Quiet)) { Fail "Export preset '$ExportPreset' was not found in export_presets.cfg." } if ($Dotnet -eq 'true') { $edition = 'dotnet' $editorAsset = switch ($HostArch) { 'x86_32' { "Godot_v${GodotVersion}_mono_win32.zip" } 'x86_64' { "Godot_v${GodotVersion}_mono_win64.zip" } 'arm64' { "Godot_v${GodotVersion}_mono_windows_arm64.zip" } } $templatesAsset = "Godot_v${GodotVersion}_mono_export_templates.tpz" } else { $edition = 'standard' $editorAsset = switch ($HostArch) { 'x86_32' { "Godot_v${GodotVersion}_win32.exe.zip" } 'x86_64' { "Godot_v${GodotVersion}_win64.exe.zip" } 'arm64' { "Godot_v${GodotVersion}_windows_arm64.exe.zip" } } $templatesAsset = "Godot_v${GodotVersion}_export_templates.tpz" } $script:BaseUrl = "https://github.com/godotengine/godot/releases/download/$GodotVersion" $templateVersion = $GodotVersion -replace '-', '.' $cacheDirectory = Join-Path $ActionRoot "cache\$GodotVersion\$edition\windows-$HostArch" $editorDirectory = Join-Path $cacheDirectory 'editor' $userHome = Join-Path $cacheDirectory 'home' $templateDirectory = Join-Path $userHome "AppData\Roaming\Godot\export_templates\$templateVersion" $marker = Join-Path $cacheDirectory '.complete' $editorExecutable = $null if ((Test-Path -LiteralPath $marker -PathType Leaf) -and (Test-Path -LiteralPath (Join-Path $templateDirectory 'version.txt') -PathType Leaf)) { $editorExecutable = Find-Editor $editorDirectory } if (-not $editorExecutable) { if (Test-Path -LiteralPath $cacheDirectory) { Remove-Item -LiteralPath $cacheDirectory -Recurse -Force } New-Item -ItemType Directory -Force -Path $editorDirectory, $templateDirectory | Out-Null $manifestPath = Join-Path $cacheDirectory 'SHA512-SUMS.txt' $editorArchive = Join-Path $cacheDirectory $editorAsset $templatesArchive = Join-Path $cacheDirectory $templatesAsset Invoke-WebRequest -Uri "$script:BaseUrl/SHA512-SUMS.txt" -OutFile $manifestPath $editorChecksum = Get-Checksum $manifestPath $editorAsset $templatesChecksum = Get-Checksum $manifestPath $templatesAsset Download-AndVerify $editorAsset $editorArchive $editorChecksum Download-AndVerify $templatesAsset $templatesArchive $templatesChecksum Expand-Archive -LiteralPath $editorArchive -DestinationPath $editorDirectory -Force Expand-Archive -LiteralPath $templatesArchive -DestinationPath $templateDirectory -Force $editorExecutable = Find-Editor $editorDirectory if (-not $editorExecutable) { Fail 'The Godot editor archive did not contain an executable.' } if (-not (Test-Path -LiteralPath (Join-Path $templateDirectory 'version.txt') -PathType Leaf)) { Fail 'The export-template archive did not contain version.txt.' } @("release=$GodotVersion", "editor=$editorAsset", "templates=$templatesAsset") | Set-Content -LiteralPath $marker -NoNewline } $safePreset = ($ExportPreset -replace '[^A-Za-z0-9_.-]', '_').Trim('_') if ([string]::IsNullOrWhiteSpace($safePreset)) { $safePreset = 'export' } $buildDirectory = Join-Path $ActionRoot "builds\$safePreset-$ExportMode-$PID" $outputFile = Join-Path $buildDirectory $ExportFileName New-Item -ItemType Directory -Force -Path $buildDirectory | Out-Null $env:USERPROFILE = $userHome $env:APPDATA = Join-Path $userHome 'AppData\Roaming' $env:LOCALAPPDATA = Join-Path $userHome 'AppData\Local' & $editorExecutable --headless --path $ProjectDirectory "--export-$ExportMode" $ExportPreset $outputFile if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE } if (-not (Test-Path -LiteralPath $outputFile)) { Fail "Godot completed without creating the expected output '$ExportFileName'." } "build-directory=$buildDirectory" | Add-Content -LiteralPath $GithubOutput