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2026-08-26 08:37:43 -07:00
commit 42c13c1769
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# Created by https://www.toptal.com/developers/gitignore/api/macos,windows,linux,swift,swiftpm,swiftpackagemanager,visualstudiocode,xcode,godot
# Edit at https://www.toptal.com/developers/gitignore?templates=macos,windows,linux,swift,swiftpm,swiftpackagemanager,visualstudiocode,xcode,godot
### Godot ###
# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
### Linux ###
*~
# temporary files which can be created if a process still has a handle open of a deleted file
.fuse_hidden*
# KDE directory preferences
.directory
# Linux trash folder which might appear on any partition or disk
.Trash-*
# .nfs files are created when an open file is removed but is still being accessed
.nfs*
### macOS ###
# General
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
### macOS Patch ###
# iCloud generated files
*.icloud
### Swift ###
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## User settings
xcuserdata/
## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9)
*.xcscmblueprint
*.xccheckout
## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4)
build/
DerivedData/
*.moved-aside
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
## Obj-C/Swift specific
*.hmap
## App packaging
*.ipa
*.dSYM.zip
*.dSYM
## Playgrounds
timeline.xctimeline
playground.xcworkspace
# Swift Package Manager
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
# *.xcodeproj
# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
# hence it is not needed unless you have added a package configuration file to your project
# .swiftpm
.build/
# CocoaPods
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
# Pods/
# Add this line if you want to avoid checking in source code from the Xcode workspace
# *.xcworkspace
# Carthage
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build/
# Accio dependency management
Dependencies/
.accio/
# fastlane
# It is recommended to not store the screenshots in the git repo.
# Instead, use fastlane to re-generate the screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output
# Code Injection
# After new code Injection tools there's a generated folder /iOSInjectionProject
# https://github.com/johnno1962/injectionforxcode
iOSInjectionProject/
### SwiftPackageManager ###
Packages
xcuserdata
*.xcodeproj
### SwiftPM ###
### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets
# Local History for Visual Studio Code
.history/
# Built Visual Studio Code Extensions
*.vsix
### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide
### Windows ###
# Windows thumbnail cache files
Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
# Dump file
*.stackdump
# Folder config file
[Dd]esktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msix
*.msm
*.msp
# Windows shortcuts
*.lnk
### Xcode ###
## Xcode 8 and earlier
### Xcode Patch ###
*.xcodeproj/*
!*.xcodeproj/project.pbxproj
!*.xcodeproj/xcshareddata/
!*.xcodeproj/project.xcworkspace/
!*.xcworkspace/contents.xcworkspacedata
/*.gcno
**/xcshareddata/WorkspaceSettings.xcsettings
# End of https://www.toptal.com/developers/gitignore/api/macos,windows,linux,swift,swiftpm,swiftpackagemanager,visualstudiocode,xcode,godot
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root = true
[*]
charset = utf-8
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After

Width:  |  Height:  |  Size: 995 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dd5dqwysr64g0"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot CI Action Example"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
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{
"originHash" : "d86eb4e9e571bf364b6c16d511f4b1cc74d842b35c3e29a542bab51c79399eac",
"pins" : [
{
"identity" : "swift-argument-parser",
"kind" : "remoteSourceControl",
"location" : "https://github.com/apple/swift-argument-parser",
"state" : {
"revision" : "6a52f3251125d74daf04fcbd5e6f08a75d074382",
"version" : "1.8.2"
}
},
{
"identity" : "swift-syntax",
"kind" : "remoteSourceControl",
"location" : "https://github.com/swiftlang/swift-syntax",
"state" : {
"revision" : "79e4b74a295b6eb74a8b585e3a39d29e70c1dbd1",
"version" : "603.0.2"
}
},
{
"identity" : "swiftgodot",
"kind" : "remoteSourceControl",
"location" : "https://github.com/migueldeicaza/SwiftGodot",
"state" : {
"branch" : "main",
"revision" : "269d526ee440afd537cb1d2079f6ff4b3c96014c"
}
}
],
"version" : 3
}
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// swift-tools-version: 6.3
import PackageDescription
let package = Package(
name: "logic",
platforms: [
.macOS(.v14)
],
products: [
.library(
name: "Logic",
type: .dynamic,
targets: ["Logic"]
),
],
dependencies: [
.package(url: "https://github.com/migueldeicaza/SwiftGodot", branch: "main")
],
targets: [
.target(
name: "Logic",
dependencies: [
.product(name: "SwiftGodot", package: "SwiftGodot")
]
),
.testTarget(
name: "Logic Tests",
dependencies: ["Logic"]
),
],
swiftLanguageModes: [.v6]
)
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import Foundation
import SwiftGodot
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import Testing
@testable import logic
@Test func example() async throws {
// Write your test here and use APIs like `#expect(...)` to check expected conditions.
// Swift Testing Documentation
// https://developer.apple.com/documentation/testing
}