Change from absolute to relative pathing [skip ci]
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@@ -47,7 +47,7 @@ jobs:
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godot-version: 4.6.1-release
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host-os: macos
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host-arch: arm64
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project-path: "${{github.workspace}}/Godot"
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project-path: "./Godot"
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export-mode: debug
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export-preset: macOS
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export-file-name: Sample.zip
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@@ -105,7 +105,7 @@ jobs:
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godot-version: 4.6.1-release
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host-os: windows
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host-arch: arm64
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project-path: "${{github.workspace}}/Godot"
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project-path: "./Godot"
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export-mode: debug
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export-preset: Windows
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export-file-name: Sample.zip
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@@ -165,7 +165,7 @@ jobs:
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godot-version: 4.6.1-release
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host-os: linux
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host-arch: arm64
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project-path: "${{github.workspace}}/Godot"
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project-path: "./Godot"
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export-mode: debug
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export-preset: Linux
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export-file-name: Sample.zip
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@@ -47,7 +47,7 @@ jobs:
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godot-version: 4.6.1-release
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host-os: macos
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host-arch: arm64
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project-path: "${{github.workspace}}/Godot"
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project-path: "./Godot"
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export-mode: debug
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export-preset: macOS
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export-file-name: Sample.zip
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@@ -105,7 +105,7 @@ jobs:
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godot-version: 4.6.1-release
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host-os: windows
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host-arch: arm64
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project-path: "${{github.workspace}}/Godot"
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project-path: "./Godot"
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export-mode: debug
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export-preset: Windows
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export-file-name: Sample.zip
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@@ -165,7 +165,7 @@ jobs:
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godot-version: 4.6.1-release
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host-os: linux
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host-arch: arm64
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project-path: "${{github.workspace}}/Godot"
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project-path: "./Godot"
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export-mode: debug
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export-preset: Linux
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export-file-name: Sample.zip
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