Setup initial Godot scene with world builder
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[configuration]
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entry_symbol = "swift_entry_point"
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compatibility_minimum = 4.6
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[libraries]
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macos.debug = "res://bin/libLogic.dylib"
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macos.release = "res://bin/libLogic.dylib"
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windows.debug.arm64 = "res://bin/libLogic.dll"
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windows.release.arm64 = "res://bin/libLogic.dll"
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linux.debug.arm64 = "res://bin/libLogic.so"
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linux.release.arm64 = "res://bin/libLogic.so"
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uid://dvldybtsy31e
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