Setup initial Godot scene with world builder

This commit is contained in:
2026-08-26 09:17:07 -07:00
parent 6c3ef41a57
commit d7921096be
4 changed files with 16 additions and 0 deletions
+11
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[configuration]
entry_symbol = "swift_entry_point"
compatibility_minimum = 4.6
[libraries]
macos.debug = "res://bin/libLogic.dylib"
macos.release = "res://bin/libLogic.dylib"
windows.debug.arm64 = "res://bin/libLogic.dll"
windows.release.arm64 = "res://bin/libLogic.dll"
linux.debug.arm64 = "res://bin/libLogic.so"
linux.release.arm64 = "res://bin/libLogic.so"
+1
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uid://dvldybtsy31e
+1
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@@ -11,6 +11,7 @@ config_version=5
[application] [application]
config/name="Godot CI Action Example" config/name="Godot CI Action Example"
run/main_scene="uid://cj6anc0b5ic8x"
config/features=PackedStringArray("4.6", "Forward Plus") config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
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[gd_scene format=3 uid="uid://cj6anc0b5ic8x"]
[node name="World" type="World" unique_id=1666454290]