Setup initial Godot scene with world builder
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[configuration]
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entry_symbol = "swift_entry_point"
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compatibility_minimum = 4.6
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[libraries]
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macos.debug = "res://bin/libLogic.dylib"
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macos.release = "res://bin/libLogic.dylib"
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windows.debug.arm64 = "res://bin/libLogic.dll"
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windows.release.arm64 = "res://bin/libLogic.dll"
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linux.debug.arm64 = "res://bin/libLogic.so"
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linux.release.arm64 = "res://bin/libLogic.so"
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uid://dvldybtsy31e
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@@ -11,6 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="Godot CI Action Example"
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config/name="Godot CI Action Example"
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run/main_scene="uid://cj6anc0b5ic8x"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[gd_scene format=3 uid="uid://cj6anc0b5ic8x"]
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[node name="World" type="World" unique_id=1666454290]
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