// // PhysicsRotator.swift // Logic // // Created by Alex Loren on 8/26/26. // import SwiftGodot @Godot class PhysicsRotator: AnimatableBody3D { // MARK: - Properties public var axis: Vector3 = .zero public var speed: Double = 5 // MARK: - Functions public override func _physicsProcess(delta: Double) { rotate(axis: axis.normalized(), angle: speed * delta) } }