Default to debug builds, release by request

This commit is contained in:
2026-08-28 12:53:50 -07:00
parent 992b2184f6
commit 415a3886b0
2 changed files with 2 additions and 1 deletions
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@@ -55,6 +55,7 @@ The uploaded artifact is the whole build folder, so companion files such as a `.
| `export-file-name` | Yes | — | The name of the exported file, such as `my-game.exe` or `my-game.zip`. Use the extension your target expects. | | `export-file-name` | Yes | — | The name of the exported file, such as `my-game.exe` or `my-game.zip`. Use the extension your target expects. |
| `dotnet` | No | `false` | Set this to `true` for a Godot .NET/C# project. | | `dotnet` | No | `false` | Set this to `true` for a Godot .NET/C# project. |
| `project-path` | No | `.` | Where your Godot project sits inside the checked-out repository. | | `project-path` | No | `.` | Where your Godot project sits inside the checked-out repository. |
| `export-mode` | No | `debug` | Choose `release` for a shipping build or `debug` for a debug build. |
| `cache` | No | `true` | Set to `false` if you need a completely fresh Godot download for a run. | | `cache` | No | `true` | Set to `false` if you need a completely fresh Godot download for a run. |
## Outputs ## Outputs
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@@ -25,7 +25,7 @@ inputs:
export-mode: export-mode:
description: "Export mode: release or debug." description: "Export mode: release or debug."
required: false required: false
default: release default: debug
export-file-name: export-file-name:
description: Output filename only, including its platform-appropriate extension. description: Output filename only, including its platform-appropriate extension.
required: true required: true