Godot 4 export action for Gitea

This action takes care of the repetitive part of exporting a Godot game in Gitea: getting the right Godot editor, installing its matching export templates, and running one of the presets already in your project.

It runs directly on the runner you already have. No Docker image is involved, which makes it a good fit for host-based runners on Linux, macOS, and Windows. Once the first build has finished, Godot and its templates are cached so later builds can get straight to exporting.

What it builds

You choose the Godot preset, the build type, and the output filename. The action then puts that build in its own temporary folder and exposes the folder as build-directory, ready for an upload or release step.

The runner's operating system and architecture determine which Godot editor is downloaded. The export preset determines what you are building, so a Linux runner can still export a Windows game when the preset is set up for it.

Getting started

Add the action after checking out your project. In this example, the Godot project lives in games/my-game and exports the Windows Desktop preset:

name: Export game

on: [push]

jobs:
  export:
    runs-on: linux
    steps:
      - uses: actions/checkout@v4

      - id: godot-export
        uses: https://gitea.example.com/your-org/godot-export-action@v1
        with:
          godot-version: 4.7.2-stable
          host-os: linux
          host-arch: x86_64
          project-path: games/my-game
          export-preset: Windows Desktop
          export-mode: release
          export-file-name: my-game.exe

      # On Gitea Runner 2.x, use the Gitea artifact fork. Newer runners can
      # use the artifact action supported by your installation.
      - uses: https://github.com/christopherhx/gitea-upload-artifact@v4
        with:
          name: my-game
          path: ${{ steps.godot-export.outputs.build-directory }}

The uploaded artifact is the whole build folder, so companion files such as a .pck file are kept together with the executable.

Inputs

Input Required Default Description
godot-version Yes — The Godot 4 release tag to use, without the leading v; for example, 4.7.2-stable.
host-os Yes — The machine running the job: linux, macos, or windows. The action checks this before it starts.
host-arch Yes — The runner's architecture. Linux supports x86_32, x86_64, arm32, and arm64; Windows supports x86_32, x86_64, and arm64; macOS supports x86_64 and arm64.
dotnet No false Set this to true for a Godot .NET/C# project.
project-path No . Where your Godot project sits inside the checked-out repository.
export-preset Yes — The preset name exactly as it appears in export_presets.cfg.
export-mode No release Choose release for a shipping build or debug for a debug build.
export-file-name Yes — The name of the exported file, such as my-game.exe or my-game.zip. Use the extension your target expects.
cache No true Set to false if you need a completely fresh Godot download for a run.

Outputs

Output Description
build-directory The absolute path to this export's own folder in the runner's temporary directory.

A few helpful notes

  • Your project needs both project.godot and export_presets.cfg. Preset names with spaces, such as Windows Desktop, are fine.
  • Downloads are checked against Godot's published SHA512-SUMS.txt file before anything is extracted.
  • On Linux, make sure the runner has curl, unzip, and sha512sum. macOS needs curl, unzip, and shasum. Windows uses the archive and hashing tools built into PowerShell.
  • The cache includes the editor and the full export-template package. Gitea keeps that cache on each runner by default; an administrator can configure shared storage if several runners should reuse it.
  • This action installs Godot, not every SDK around it. Android, iOS, console, and other platform-specific presets may still need their own SDKs, credentials, or signing setup on the runner.
  • The cache step uses actions/cache@v4.1.0 so it works with Gitea Runner 2.x. That runner generation also needs the Gitea artifact fork instead of the stock artifact action.
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